“A wizard is never late, nor is he early. He arrives precisely when he means to.”
In classic Blizzard tradition, the ship date much anticipated sequel “Diablo 3” will be pushed back until early next year, costing them a holiday release. This isn’t news to many fans though, who are used to waiting. In twenty years of genre dominance, I don’t think they have released a major title on time. Or too soon, as it were.
Here is a link to the original Diablo 3 teaser trailer, posted 2 years ago..
Few game companies could afford to consistently miss release dates, or delay games for as long as Blizzard has delayed some of it’s titles. At a glance, it would seem that they risk releasing a game that is graphically or technically inferior to competing titles developed to leading edge standards in less time. Yet this has yet to make much of a difference, given that Blizzard titles are comparably “graphics-light” stood next to other eye-popping graphics-heavy competition. Compare the graphics in the initial release of World of Warcraft next to a number of competing MMO titles that were out about the same time. Starwars Galaxies, Anarchy Online, Asheron’s Call 2 and EverQuest 2 were all very glossy, high end graphics productions. World of Warcraft was cartoony by comparison, but demanded far less in terms of system requirements and as franchises go; left the competition in the dust.
It later closed the gap in terms of high end graphics support, while still allowing players like me with average hardware to enjoy the game with the extra eye-candy turned off.