Undaunted by the gravity of their own legacy, BioWare forges a new path forward. The premise of Mass Effect: Andromeda mirrors the new life of the franchise in more ways than one. Putting behind them one of the most epic science fiction sagas in video game history and all of the characters we had come to love is no small feat, a challenge other industry giants have avoided or outright failed at. Despite the rose colored lens through which the original, decade-old Mass Effect is viewed by many, Andromeda does just this.
Enter Sara and Scott Ryder, youthful recruits who along with their father joined the Andromeda Initiative to seek out a new home for humanity in the Heleus Cluster of the Andromeda galaxy. Scientists, unlike the soldier origins of CDR Shepard, the Ryders are a refreshing new look and feel for main characters. The crew and your squad mates include many races familiar to the original trilogy and a few new ones as well, all brilliantly voiced and brought to life in the stunning Frostbite engine – which is also new to the series. With one of the best team of writers in the industry and more dialog than Mass Effect 2 and 3 combined, Andromeda may be the most ambitious and in-depth story BioWare has attempted yet.
As the experience unfolds and the player is introduced to both new and familiar activities and opportunities for exploration, the more close to home Andromeda feels. It feels like a Mass Effect title should from the outset – wasting no time putting your Ryder twin of choice into action and trusting the player to keep up with the lore and references without letting it get in the way. Returning players will find the new ship, the Tempest, is a fitting tribute to the Normandy, but is also comfortable being itself and has a fresh, elevator free layout. The all-terrain Nomad is even cooler than you remember the Mako being, which is great news because you’ll spend more time than ever behind the wheel in it. It inherits the mining and most of the scanning tasks that used to occur only from orbit in the original trilogy, and has its own tech upgrade tree along with the rest of your gear.
Speaking of upgrade trees, the character advancement and gear research and upgrade paths are an order of magnitude more complex than any of the previous Mass Effect titles. No longer limited to just one “class”, the Ryders can develop multiple combat profiles that cover all of the classic builds like soldier or infiltrator, and now also includes the biotic and tech tree skills once exclusive to the non-playable characters. The build choices are staggering at a glance, but are easy to get the hang of as you go along.
Combat sees a huge update, featuring faster movement, more agility and a bigger emphasis on coordination of abilities between squadmates to defeat difficult encounters. Players looking for a challenge will be pleased to find the harder difficulty settings are a step up from the prior titles, and require a lot more than just cover and ammo management to defeat hard encounters, even for returning veterans. Playing on one setting below “insanity” I died frequently despite a confident hard mode finish in the first three.
My ten hours in the play-first trial of Mass Effect: Andromeda sped by in an instant, just enough time to get my boots dirty and whet my appetite. It is not enough time to judge the story, which I’ve avoided discussing, but from what I have seen so far exceeded my expectations. I had concerns that BioWare would not be able to top what they had completed with closing chapters of Mass Effect 3 – nor fill the boots of an iconic heroine like Jane Shepard. Thankfully, Andromeda is following its own heart and I am looking forward to seeing where it goes.