Half Of My Heart Is In Havana – Far Cry 6

far cry 6 Dani in the capital city of Yara, car, high rise apartments and poster of  Antón Castillo
image credit Ubisoft Far Cry 6 fan kit

Set in the fictional Caribbean island of Yara, Ubisoft’s Far Cry 6 is a showcase of adrenaline and breathtaking locale. The series known for its over the top action and darker themes borrows at times from real life events, and like the Camila Cabello song you might hear on a radio in the game referenced in the title of this review, is very much based on a real place.

The richly detailed environments push the limits of even the highest end gaming hardware today, setting a high bar few other games released this year could approach. It flexes first its credentials as an action title, and then sets out to establish a story the player cares about. Or stories, plural, as it plays more like a good show on Netflix. Here in the finer details is where everything could have gone wrong, but turned out to be the best risk they had taken yet.

Dani Rojas, cover image with rifle and red smoke

The return of voiced protagonist to Far Cry is Dani Rojas, a reluctant heroine who at the onset of the game dreams of a better life away from her homeland in Miami. Unlike the previous protagonists in Far Cry games, Dani gets a full part on camera during dialog and in cut scenes. The difference is just the first way the team set this apart from the series before it, and it is not a small detail. The way the character interacts or even comments out loud on the world around her takes this further, even down to the way she occasionally hums or sings along to the radio while in the car. It is through her eyes and experiences the world of Yara comes to life.

Opposite Dani is the villain Antón Castillo, the Yara’s El Presidente played by Giancarlo Esposito. For a series known best for its iconic bad guys, they did not hold back creating a part that seemed made for the actor. The character of Antón steals the scene – commands it – whenever he speaks. It is very effective storytelling.

Antón Castillo , close up of expression as he listens

The narrative and writing teams on Far Cry 6 put their best work into the depth of cast and individual stories told in each of the regions explored in the game. The people Dani meet are the heart of the game, from families impacted by Castillo’s regime to farmers and musicians and artists or resistance fighters ranging from street gangs to veteran guerillas of generations prior wars. The struggles like those of the Montero family or Radio Libertad are the ones that really grabbed hold of me and did not let go. Far Cry does a good job of being both a game for fun and not losing sight of the bigger picture, giving each location the time and attention to detail to do it justice. I never felt in a hurry to leave an area, and fell in love with the characters I met. The stories felt personal. This was no accident.

Ubisoft described some of the work that went into creating the world of Yara, and the real places they visited and people they interviewed, including family of guerillas who lived through similar events that would serve as a backdrop for Dani’s journey. Every writer, artist, musician and actor who worked on it spoke seriously on the inspirations they found that went into the game. Their stories were important to them and the evidence is in the results. The Montero family seemed less like quest NPCs and more like people you might actually know and care about.

By the time the credits rolled I felt like I had been a participant in something extraordinary, and found myself thinking long after on what I had played.

If you had played the previous Far Cry games and are curious, Far Cry 6 does not “end” after the main story and has plenty to do after. I completed the main story in about fifty hours with time spent on most of the side stories, which I felt was a good length for the game. Assassin’s Creed Odyssey for comparison was around 110 hours, counting only some of the side content.

I am looking forward to the DLC content for Far Cry 6 which includes stories from three other Far Cry games focusing on the villains Vaas, Pagan Min and The Father.

sun rise in Yara, scenic view from atop a hill. far cry 6
Far Cry 6 screen shot taken on Xbox

My review of “Lost in Random”

image credit EA – official store pages for the game

“Lost in Random” is delightful, different in the right ways and drop dead gorgeous. Told in six acts, this puzzle exploration adventure follows Even on a journey to save her sister Odd from the nefarious Queen of the Kingdom of Random. The art style is a triumph of twisted dreamscapes telling a distinct story of each of the areas in the Kingdom. While one may be tempted to compare the trip down the rabbit hole to one or more other popular stories with unusual styles of art, Lost in Random seems quite comfortable being itself instead. Setting itself further apart is the combat gameplay and your adorable companion, Dicey.

Battles in Lost in Random put the player much closer to action than most 3rd person floating camera style games, which is where the zany art and fantastic animations really shine. Collect and draw “at random” one of many ability cards, which Even executes with a bodily toss of her dice friend. Some grant her a sword or bow, heal or shield her or unleash havoc in a number of other creative ways. Even’s voice actress plays a big part in setting the tone for fight sequences as the spoken lines not only pair with direct actions, but also continue the specific scene within the story. Combat never felt like an interruption in the story, and some of the best dialog between Even and the numerous adversaries she faces takes place in the thick of an encounter. The end result is a huge compliment to the voice talent that worked on the game and feels almost like a stage performance in several parts.

I reserved my last compliments for the character and story writers – I felt very engaged in what was easily a storybook come to life from the start. They hit all of the right notes – a lot of laughs, a few tears and many characters that were memorable because they were different.

Lost in Random is not exceptionally difficult but did get tough in a few encounters. I played it in approximately one sitting per act – about a weeks worth of evenings. It would be possible to complete much quicker if you rush through.

Lost in Random, night in Two Town.
Even and Dicey admire a mysterious mural

The Ruins of Listening Post Five – Part 3

A short story set loosely in the Destiny 2 universe. This is Part 3. Read Part 1 here.

Clouds of pale pink mist punctuated the darkness where Phoibe had finally rolled to a stop under stories of wreckage. The space was no higher than a crawl. Davi had lost his light stick while bouncing on his way down, which was somewhere in rubble above. They had come to rest on a thick mat of the bioluminescent growth, this writhing carpet swollen with mature flowering spores that burst when disturbed. While the fungi were a pale green color approaching white at a distance, the dust released as a deep hue of violet before igniting into luminous pink in a suffocating foul odor. Phoibe could hear Davi no more than a meter from where she lay, coughing quietly, but could see nothing but the glowing cloud. It felt like a trick on her eyes to see the spot illuminated so clearly by the fungi, his gasp of breath in arms reach, and no sign of Davi.

She began to reach out a hand biting back a sudden flash of sharp pain in her arm. Even in the half light she could see her arm looked terrible, streaks of black already visible from a break. Trembling with severe pain, she clutched her arm close and low to her chest, using her good hand to scoot closer to where she thought she could feel Davi was in the patch of floating spores. Touching his back, she was relieved when he responded. He was completely invisible to her but for a faint cool grey dust that seemed to adhere to moisture on his face and elsewhere. He was regarding his own hands with wonder.

Phoibe pouted with a soft cry, seeing some of the wet on his face seemed to come from a swollen cut on his brow, but smiled through tears at his perpetually cheerful expression. He somehow always looked happy even when he was showing concern, as he had noticed how she was holding her arm.

“You’re hurt!” he protested her attention, but they were quickly interrupted.

Footsteps. Something massive was walking nearby, and it had the gait of one tall or upright. The footfalls were so heavy they could feel each step distinctly by the way the ground yielded. It was a slow, deliberate step. Something searching.

Through a gap between layers of concrete ahead of them they could see a larger chamber completely taken by the unusual growth, an eerie spectacle of contrast between neon glow and the black pools of settled water. There was a waver in the air itself of suspended dust and spores that moved like fog. They could only make out an interruption in the light, a passing shadow of the beast, but it was colossal.

Before they could act or think, the pile of concrete slabs above them was roughly disturbed, being cast aside like they weighed no more than sticks. With nary a split second to flee they hurried out from the spot of thick growth before they were crushed, the silhouette of the towering beast above them. As Phoibe dashed into the first patch of cover she could reach, an even thicker mat of growth that had raised like tall stalks of bulbous grass, she caught just the profile of the beast’s feet and legs – chitinous plate and gruesome carapace – it stood like a man, but tall as a house.  

A short distance away she spotted Davi, grey dust drifting away from him as the effects of the spores wore off, revealing him. The oldest of the alien fungi nearby quivered like it was alive, a darker shape moving within it that made a sticky wet sound. At the base, fist-sized larva wiggled oblivious to her presence. She recoiled from the noxious mass, keeping a close eye in the direction she had last seen the beast.

The room they had fallen in looked like it was at the lowest level of the collapsed main facility they had entered at; below the spot their football had rolled to when they got into this mess. Up a steep scramble of debris she could see the freight elevator, still stuck where they left it by a beam lodged beneath it. From the shattered space above it she could see a hint of moonlight.

Close by, Davi drew her attention to a series of blight coated burrow-like tunnels, made by something about their size. The pungent stench like acid they had smelled when they first entered the facility was strongest there, glistening like mucus on the oozing membrane walls. As if to answer her next question about what made the tunnels, they heard echoing through the tangle the chattering whine of the first creature that had been stalking them since they entered. Or from what they could hear, several creatures.

The sound of claws skittering became numerous, the behemoth in the chamber with them stepping faster to another pile of rubble, over turning it as it continued to search. Phoibe looked to Davi, and then the tunnels. The beast had not seen where they went, yet. The tunnels were far too small for it to follow and were how the other creatures would have been navigating the ruins. Davi opened his hand to show Phoibe he had picked a second violet flowering bud from the fungal mass. He handed it to her, eyes steady in the direction the monster was digging. The crash of concrete and steel was thunderous.

Inching towards the slimy pathway, listening for any sudden movement, they heard another sound. Noor, Galen and Peyton were calling out for them from somewhere through the largest impassible section of the debris pile the tunnels seem to intersect through. The scurrying sounds of the predators moved together in the direction of the other children. Phoibe and Davi exchanged a look of horror.

They entered the first tunnel that seemed to climb upwards, although just in a wide curve to another section of the same unstable section of wall. It connected to several other burrows, ahead in which they could hear a clamor of claws and teeth headed the other direction. As Davi emerged from one side with Phoibe close behind, they could see Galen and friends had found their way to a dead-end ledge a little higher, near the direction of the ventilation shaft they had fallen from. It was a sheer drop from them down to a heap of broken concrete below. The whine of the hunting predators grew into a frenzied pitch. Davi and Phoibe could hear the other children begin to panic as the sounds raced towards them.

“You have to run!” Phoibe called up to them frantically. “They can see you!”. The behemoth made an alerted snarl, then began to roar as he turned toward Phoibe and Davi just a few dozen meters away. It was an unearthly sound not like a beast that drew air, but as if it emanated from within. It sounded like pure agony and twisted hate. It stomped into the moonlight, revealing in full terror the might of the colossus and its massive, bone axe rent like a singular cruel thought. It was the visage of a heavily armored man, or the mockery of one, twisted horns and rows of black spines.

Quickly, Phoibe burst the violet blossom covering her and Davi in the spores just before the spot where they stood was fully launched into the air by the earth-rattling charge and swing of the beast’s axe. Tons of concrete, steel and fungi rained down across the chamber, causing the main pile of debris to shift suddenly until the entire installation was shaking violently in a landslide. Noor, Galen and Peyton’s screams mixed with a deafening roar of rocks and beast alike as the behemoth surveyed the clear spot for the children. High above, the beam barring the freight elevator had dislodged. The elevator made a jolting movement and loud buzz, a dusty yellow indicator light near the switch clicking on and off a warning. It was still stuck between floors on the heavy chain and pulley lift.

Davi and Phoibe, still shrouded by the pink vapor, emerged from a now severed length of burrow several stories higher from where they had vanished. “Galen!” Phoibe called out, knowing the beast would also hear. “The elevator!” The creatures pursuing them were drawing near, fast.

Galen looked up the shattered interior of the installation’s frame where the lift was stuck, and then to direction Phoibe’s voice had come from.

“They can’t see us, either” Phoibe remarked to herself after seeing Galen’s expression. The beast too had turned to look without immediately spotting them. The spores were already beginning to turn to dust and fall away.

Davi moved further into the open, getting a clear view of the lift and switch housing. The spores drifted from him in a cloud of dust as he was illuminated by the moonlight. The beast’s gaze snapped to him as it began navigating the uneven concrete platforms up to where he stood. Davi held his position, although not without a bit of a tremble in the knees.

“Galen!” Davi called out, relieved when Galen could see him. “Pass me the ball!”

With only a moment’s hesitation, Noor and Galen realized what Davi could see. Noor lobbed an overhead pass to Davi, who caught it and quickly turned and threw it at the switch box. A hit, but it did not depress the switch. It bounded far below with a hollow bounce as everyone’s hearts fell.

Phoibe spared not a second, sliding down the slick filth of the burrow to the bottom. “No way this works..” she whispered to herself before rolling to a stand, cradling her broken arm. “Hey!” she shouted at the beast.

Everyone stopped. For a split second even the sound of settling rubble was quiet. The beast turned for just a brief glance back at her as Davi bolted from where he stood. Phoibe ran at the ball with a skilled heel strike pass back to Davi, who spun to kick it back up. It sailed past the beast, striking the switch with force before rebounding further away. The elevator buzzed loudly and began to descend.

The beast roared in anger, breaking into a full charge at Phoibe. Phoibe let out a scream and gave chase, running across the opening to a newly exposed gap in the collapsed layers she had spotted. Davi made a running jump and caught the edge of the lift, now low enough for him to reach.

The creatures burst from the system of tunnels behind Galen, Peyton and Noor who were still pinned against a sharp drop. They were forced to jump with a terrified cry. They hit the slope in a tumble, howls of pain as they crashed uncontrolled into the wreckage. The enraged beast having lost sight of Phoibe now turned to them. Above the creatures had already adjusted route, losing almost no ground in their pursuit.

Phoibe emerged from another partially blocked hallway near them, motioning urgently for them to follow. They then arrived at the same conduit and stairs they entered by, the inhuman creatures now only meters away. The friends raced to Davi, who quickly hit the switch twice to reverse the direction of the lift. Galen made the leap first, then Peyton and Noor. Together they helped Phoibe up, gasping at the pain in her arm and shoulder.

The lead creature made the jump, knife-length claws tearing into the edge of the lift. It was not much larger than any of them, protruding spine and faceless with rows of hideous sharp teeth. It was a color like jaundiced flesh, coated in the same mucus as the tunnels. Its shrill whine drew screams from all of the children as it climbed up, swinging wildly at anything in reach. It tore into Noor’s leggings and boot. Peyton and Galen pummeled it with kicks, pushing it back. It struck Peyton in the leg, knocking them down as blood spilled from an open wound. Noor grabbed Peyton pulling them away as Davi landed a kick hard enough to knock the beast almost completely off the lift. Phoibe could see the other two nearest predators were quickly taking alternate routes to the top floor to intercept them.

Galen and Phoibe continued kicking with their boot heels until the beast lost its grip on the edge, plummeting below.

 


The children emerged from the facility into moonlight, Galen and Noor supporting a badly injured Peyton as Davi helped Phoibe. They were running as fast as they could, but no where near fast enough to outrun the second and third of the creatures. The roar of the behemoth could be heard deep from inside. Across the grassy lot was a sudden burst of bright halogen lights. It was Noor’s mother, riding her hoverbike-like sparrow.

She dismounted the sparrow and unshouldered a long rifle in one smooth motion, the practiced aim of a seasoned sharpshooter. Two shots rang in the night, felling the pursuing monsters only steps from the facility. She kept her rifle steady on the exit as the children crossed the lot to where she waited. Others from the village soon arrived, embracing and tending to the children.

Noor stood by her mother, who did not look away from the direction the beasts had emerged. One by one, the words waiting on Noor’s lips fell away, watching instead her mother’s expression. Even as the others mounted up and started to ride back to the village, Noor and her mother remained there until it was quiet. Once they were alone, Noor’s mother finally turned to her.

Her expression was more of relief than disappointment, but Noor felt both just from a glance. She turned back to her sparrow, freeing a small, rolled rug from the side which she then laid out. As it unrolled, Noor could see inside a long stake fixed to a sealed radio housing and an expensive-looking antenna. She recognized the rug as one from their home that had been undisturbed at the bottom of a stack but had never seen the unusual piece of equipment. On the housing she recognized a symbol she had seen on gear used by soldiers of the Last City. From another saddlebag her mother withdrew a canister of reflective paint.

Noor watched quietly as her mother painted a large symbol on a clear spot of concrete barricade, two concentric half circles over a shape like a doorway. She then planted the device firmly in the ground nearby. With a click, she activated it. It started a steady blink and chimed out a distinct radio tone.

Her mother turned to face her, neither saying anything until after moment. “What of your sister’s football?” her mother asked finally.

Noor’s expression sank. The lengthy story of what they had been through inside danced across her features until she looked down, defeated. Meeting her mother’s eyes again she spoke up. “It’s still lost in there. I’m sorry.”

Her mother lifted Noor’s chin and pulled her into an embrace. She looked to the stars, and then the horizon. Noor looked too; her mother seemed to be scanning the night sky for something she expected to see.

“You’ll get it back”

Thank you for reading!

The Ruins of Listening Post Five – Part 2

A short story set loosely in the Destiny 2 universe. This is Part 2. Read Part 1 here.

The last rays of the setting sun refracted a muted orange through time-worn windows far above. The group of children huddled low beneath rows of broken shelves, petrified in silence as they listened for whoever, or whatever, had made the guttural chatter and footsteps they were sure they heard just beyond the room where they hid. The path back the way they had entered now barred by the failed freight elevator, Galen and his friends studied the exits from the room they found themselves in for another way out.

Just meters away in a clearing resting atop a mountain of rubble from the floors that had collapsed above was the football they had climbed down to retrieve. It would be a quick dash into the open to get it, but there was no indication any of the passages out of this room would be intact given what they had seen on their way down. They looked to each other, communicating as best as they could without making a sound as they listened carefully for the creature stalking them.

Noor’s gaze had been fixed on the depth of the shadowed corners in the chamber the ball had fallen into until she was certain that each dark shape and twist of metal beam had not moved. She exchanged a look with Peyton, who had been doing the same, then Phoibe who was watching the ledges above them. Davi clung close to Noor, shielded by the teen’s shadow. Galen stared intently in the direction they had last heard the sounds.

It was silent except for the continued drip of water somewhere just below them. It could have been from an old pipe or seeping ground water, but what caught Galen’s ear was how the drops seemed to echo. One by one the group dared to peek out of cover, spotting the largely undamaged utility corridor that seemed to be where the sound of water was coming from. Galen made a motion with his hand for everyone to be ready.

He tiptoed out of cover, craning his neck as he turned to study the rest of the chamber for any sign of the source of the sounds they had heard. Noor followed, stepping through the dying shaft of sunlight to where the football lay serenely. The others cautiously came out from their hiding spot. Noor let out a breath she felt like she had been holding for minutes, only to immediately retract it. A sound, quivering and wretched, a whine-like wheeze and the clicking of claws. It came from the wreck above, no more than a room away past a conduit they had climbed over to get down where they were just minutes before.

Noor picked up the ball, quickly looking to Galen and then to the utility corridor. They seemed to agree, and the group made a quiet dash for it. Someone, Galen didn’t see who, kicked a piece of crumbled concrete as they ran which echoed in the room behind them. Their predator made a sudden sound in response, followed by quick steps of its taloned feet. Suppressing their screams, they quickened their pace into the dark tunnel. Ahead the sound of water was becoming clearer.

Peyton retrieved a light stick from their sling pouch as they ran. Davi stopped, a gasp of surprise as he eyed the bright single-use torch. Peyton winked, retrieving another as they passed him the first. Phoibe huffed, impressed but not totally surprised by her friend who often showed up with a lot of things they were not allowed to have.

Together they listened as they reached a split in the tunnel. From far behind they had heard just a faint sound of the creature and then nothing but the echo of water. It was unclear if it had followed them. Unfortunately, bright as the lights were it only intensified the further reaches of dark beyond several meters and rendered even nearby shadows long and black. The reflection of the light in the water danced on every lit surface like ripples.

Of the two hallways one seemed to slope lower, the full width of the floor soon covered by water. It was also wider with traces of a painted interior finish unlike the utility hallway, perhaps opening into a larger room out of sight. It was difficult to tell from the slope how deep the water would get, but it was not a welcoming sight. The second path went up narrow stairs to a mostly closed steel door. It was unremarkable except for a faded set of painted signs that looked like others they had seen in a section of the collapsed installation behind them. One of the signs included a marking for what would have been an aid station. Surely nothing of value would still be left, Galen thought, but it was not unheard of to stumble across something from the pre-collapse age in a wreckage like this. Davi’s gaze wandered to the same door, while Peyton was already checking around the corner of the other hall. Noor read the situation and took a breath to warn them, but Davi and Galen were already walking to the stairs.

“Are you crazy? Don’t split up” Noor hissed in a whisper, flinching at the echo of her own voice. There was no sound behind them but water, which seemed to drown any other noise in the corridor. Galen responded with a shrug and pleading hand motion, drawing a scowl from the older girl. Together with Davi they pushed open the steel door, which moved only a few inches before hitting an obstruction.

 A pale green glow emanated from the room, some manner of bioluminescent growth that had set in the ancient cabling exchange and a larger room beyond. It cast a soft, shadowless light. Jammed behind the door lay a split red canister that had burst into a plant-like metallic growth known to the vagabonds as spinmetal. It grew much like sage, reaching for an unseen sky from a single thick stem into numerous branching blossoms. It was very valuable with traders and prized by any who did business with the Vanguard of the Last City, provided one had the tools to cut it.

Peyton and Noor studied the hallway behind them warily. The water they had passed was still, undisturbed. Cautiously they stepped through the exchange further into the adjoining chamber. It seemed to be a central room of some sort, one wall which looked to be columns of ancient digital readouts opposite tiered rows of terminals, some still with rolling chairs undisturbed where they were left an age ago. In one sat an intact skeleton, slumped sadly as if still reading the tiny vacant display in front of it. They looked with fear and wonder at the departed, then slowly around the rest of the control room.

Dotting the edges of the room and base of support columns were thick patches of a strange fungal growth. Clouds of free-floating dust spores emanated a soft light, in places bright enough to read by. In one corner where the growth was thickest, ghostly white moths fluttered without sound around the brightest light. The reverent silence between the children was mutual, standing here felt like they had walked into a tomb.

Davi seemed to detect something unnoticed by the others, stepping carefully up the stairs that joined the rows of terminals to near a blocked hallway leading from the room. “Do you smell that?” he whispered.

Phoibe climbed up to the spot where Davi was searching, sniffing. “Smells like wildflowers,” she murmured. “Air from outside?” she guessed. Her eyes came to rest on the obscured panel she was standing on, one like others still in the ceiling above them. She looked up, spotting a wide opening into the overhead ventilation shaft. The vaulted ceilings were quite high, but Davi was already looking for a way to climb up.

Phoibe gently retrieved an overturned rolling chair, pausing to stare at the skeleton at the next terminal as if she may somehow disturb it. It was heavier than it looked, taking both her and Galen to carry it up the steps to the top of the room near a column close to the ventilation. Davi, smallest of the friends was the first up, scaling the column high enough to disturb a ceiling panel until it fell, freeing a useful handhold. Noor and Peyton continued to watch the dark entrance they had come in through for any sign of movement.

Moving from the first panel recess to the next, he reached the open ventilation with an enthusiastic cheer. The friends could hear he was encouraged by whatever he could see from up there. Phoibe was next, with Galen and Peyton holding the chair sturdy. She paused reaching the top handhold on the column, looking back down before attempting the reach to the panel recess.

“Don’t look down,” Galen reassured her, seeing she was second guessing herself.

With a lunge she reached and grabbed the support between panels, her legs swinging from behind her. Galen held his breath. She pulled herself up until she could hook a foot into the ventilation opening, and with a shift of her weight was able to catch Davi’s hand and pull herself in. The group breathed a sigh of relief.

“Can you see anything?” Noor called up, still nervously watching the entrance below.

Phoibe and Davi situated themselves in the vent to look ahead, which to the children waiting sounded like there was not a lot of room to maneuver once you climbed in. All they could make out of the two was their sharp shadows in Davi’s stick light. The thin metal of the vent shaft buckled loudly in protest. “Let me see,” Phoibe called back, voice carried from what sounded like somewhere above the next room.

Galen looked to Peyton, who was shuffling anxiously. “Ok, you next”.

Peyton made a timid glance up. The chair shifted on its wheels precariously as they slipped reaching for the highest handhold. Phoibe and Davi could be heard indistinctly from further down the shaft calling back that they could see something, followed by a rattle of the unstable vent. Peyton looked down to Galen.

“Just put your foot there and push up,” Galen guided. “Twist left,” he continued “yes, and grab there and pull yourself up.”

Peyton beamed with relief as they pulled themselves up, clearly uncomfortable with heights. The ventilation shaft groaned again, followed by a jolting sound. Everyone froze. Down the passage Phoibe’s voice carried back what sounded like a warning, followed by a series of loud crashes. With no further warning the length of vent holding Peyton came free from the mounted brackets, dumping them back onto Galen in a heap and hard knock of heads. Both cried out.

From beyond the next room the crashing sounds continued. Galen, Peyton and Noor could hear the joined screams of Phoibe and Davi falling further away amongst a cacophony of debris.

Continued in part 3

The Ruins of Listening Post Five

short fanfic set loosely in the Destiny 2 universe

A short story set loosely in the Destiny 2 universe. This is Part 1.

Thick motes of dust hung suspended in air deep in the remains of the installation, shafts of late day light dimmed by decaying glass. A sleepy groan of old steel echoed through the vaulted chamber as the group of friends peered down into the ruins. Discovering the stairs and most of the underground floors had collapsed some stories lower, Galen peered over the catwalk handrail. He eyed their lost football in the rubble far below with a soft whistle.

“Nice going, Galen” Phoibe teased. She was just days older than him, and a close friend since as early as either could remember.

Galen made a dismissive sound as they moved cautiously around the edge of the chasm, peering into dark side rooms and utility passages for any other way down. Even many stories down the ball seemed too near to just leave. They just needed to get it and get out, Galen repeated to himself. It would be bad enough they were caught defying the rule for entry into the fenced-off property but returning without a ball that belonged to an older sibling would mean having to explain how they had lost it; or lying to cover it up.

No, the youngest of the group, Davi, would tell the truth. Galen, Phoibe, Davi and their friend Peyton had been showing off trick kick shots when the ball unluckily sailed through a gap in a broken window. Phoibe and Galen exchanged a long glance as they circled back to the top of the stairwell where they had begun. He wondered if she was thinking the same thing, thinking of the lecture they would get when they got home. They both looked to Noor, the oldest of the group, anticipating she would tell them to leave. The ball belonged to Noor’s older sister that her mother sternly suggested she should share. At times a killjoy, Noor had to be the responsible one because her mother was strict. While doubt did weigh on her face, her eyes instead came to rest on something in the far corner of the still intact portion of floor they stood on. A power junction, resting open, near a freight elevator.

As they each turned to look, they then examined the precariously narrow section of floor they would have to cross to get to it. “There is no way that still works,” sandy haired Peyton spoke up. Of the five friends none had been more excited to sneak into the facility as they had daydreamt so many times of doing.

Tucked into a nook in a stretch of valley known for an abundance of wild hare, the ancient structure was hidden from view unless you knew where to look. Miles from any wreckage worth scavenging or any structure to speak of, those that built it an age prior did not want it easily found and left it sealed and heavily barricaded. So it had laid for an age, returning slowly to dust.  On any other day the danger was no worse than a possible cut from old fence wire, anything worth finding was long gone. Amongst the children it was a poorly kept secret as the grass choked remains of the above ground lot adjacent to the structure was renowned as a spot to meet, play ball or when necessary; hide.

A shudder and sigh from the flooring beneath them drew a collective sharp breath. They listened to the echo, and Galen wondered if the underground tunnels fabled to run under here were still intact. This was just one of Peyton’s many random facts they had heard from somewhere about the facility. Most of the time Galen thought they were made up, but what they were looking at now definitely seemed to fit the tall tales.

“Just go!” Phoibe said impatiently as they all inched back. Galen gingerly stepped along the wall and uneven floor that remained until he reached the lever. No one dared move as Galen looked back to see them watching him. With a grunt he pushed the heavy arm into the closed position with a crisp mechanical click. The sudden hum of electricity startled everyone. Somewhere above ventilation fans squealed into motion, along with one or two flickering lights.

“That’s impossible,” Peyton exclaimed.

Dust swirled as the long undisturbed air began to move, and with it came a terrible stench. “Why does it smell like that?” Davi exclaimed, each of the children raising their shirts or scarves to cover their mouth and nose. It smelled like scorched metal, or acid. It was a sharp odor that made Galen flinch when it hit his eyes.

Noor approached the guardrail and control box for the freight elevator, the others following in suit as they loaded onto the lift platform. As she pressed the button the floor jolted, the motor and chain loudly kicking into motion just above them. Combined with the progressively louder roar of the ventilation fans and pulley chains, the lift wheels felt deafeningly loud as they descended. After several floors the lift abruptly stopped with an even louder alarm buzz, followed by a loud click as the flickering lights switched to dim red. The sudden silence was unnerving.

They each looked around quickly for a way up or down from the lift, spotting nearly at once a portion of the floor they had passed on the way down that connected to a section of the stairwell that seemed to be less collapsed than above. The floor lower was difficult to see from their vantage but enough of it remained it seemed like a promising search for a way down to the ball.

Without a word further Davi climbed first to the ledge above and ran over to the stairwell. “Stairs!,” he beamed triumphantly. One by one the others followed, clamoring up the shaft to the ledge of the floor leading to the stairs. At a glance, Galen saw that Noor’s attention had been drawn by the dark corners in the spaces below and ahead of them.

The structure groaned, a long tremor from someplace deep under them followed by many loud creaks of stressed metal. It was an unsettling amount of noise without a clear source, and each of the children froze for a moment while it subsided.

With shared dread they moved down the stairs as quietly as they could, finding this particular flight went just one floor further down. The machine room it opened into fell at a steep angle pointing into the earth, rows of ancient tape-fed computer hardware and communication equipment resting nearly on their sides. A sturdy conduit pipe looked like their safest way across to the next opening, and with luck, a way down.

Across the pipe they climbed down over two large shipping containers, each producing loud footfalls on the hollow steel before reaching a well-lit portion of collapsed floor near the center of the chasm. Nearby they could hear water dripping from somewhere. Further from the safety of the walls, the tangle of stacked rubble ahead was devoid of any hand rails and had few places to safely step without risking a long fall. For a moment no one moved as they looked twice for an alternate path. Phoibe dared a look closer to one edge and began motioning happily to point out a way down when they were interrupted again by a new sound.

The series of creaks seemed much closer than the others, one after the other from the same place, like something moving. No one breathed. Following it a lower sound, like a rasp, then clicks. Claws.

This story continues in Part 2

Machine Sisters

For the love of unnecessary character backstories – these from Destiny 2

 

“I saw you die.”

Celeste-3 studied the warlock’s expression for acknowledgment of the encounter, any glimmer of recollection of the ill-fated expedition. Her machine sister by batch, Zihra-17 had been counted among those killed in action years prior. Celeste could not read Zihra’s face, a burning intensity in her crimson eyes. She waited for a witty remark, any sign of the sibling she had lost on that day. The hum of the ship’s automations was punctuated by the precise rhythm of the refurbished ion propulsion system. Below the din, a soft clink of glass as the Drifter poured a drink.

The witty reply never came. Celeste felt renewed heartbreak as the realization sunk in that the horror had not ended for Zihra that day. The silence between the two cut like a knife. The Drifter froze, the steady hand of one who had survived gunfights that started with less warning.

“Zihra, I-“Celeste’s apology was interrupted.

“It’s been a long time,” Zihra interjected.

Zihra’s inflection was not lost on Celeste. The Vex machinations had indeed taken them through both the distant past and one of the darkest of possible futures – Sol itself lifeless and blackened. The proud Sunbreaker Titan, Flag Bearer of the Vanguard, felt an instinctive heat rising. The weight of the hammer in her belt steeled her nerves. The Drifter quietly cleared his throat.

“Tell her what you saw,” the Drifter mediated. It was he who had arranged the reunion after Zihra was discovered at the edge of the solar system – a tip from Dead Orbit scouts.

Zihra paced carefully, stopping to examine the bottle of exotic liquor. “Do you remember the pursuit of Oryx?”

Celeste did. Each time they had faced the manifestation in battle the Taken King had fled into the ascendant realm, untouchable. “Of course,” Celeste replied. “Eris Morn-“she was interrupted again.

“Yes. Eris,” Zihra continued. “Do you remember what she asked us to do to be able to cross into the ascendant realm to end him?”

The Ocean of Storms, Luna. Deep within Hellmouth they had to retrieve essence of the slain god Crota, son of Oryx. Borrowing the uncontrolled magic of the Hive to enter the ascendant realm was the last thing any of them had wanted to meddle with, but the stakes were too dire to refuse. Celeste felt a chill in her systems at the suggestion.

“It was no mere key, sister” Zihra continued pacing. She set down the bottle, and for a fraction of a second there was a trail of dark where her hand had been, like smoke.

Celeste braced for a fight. “You’re,” she hesitated. Zihra waited for the answer. Celeste’s fist closed and opened nervously.

Zihra smirked. “I think the word you were looking for is we”.

Three things I hope to see in Watch Dogs Legion

credit: newsweek

Keep Calm and Resist. Watch Dogs Legion follows one of my favorite games of all time, Watch Dogs 2. The third installment of this story driven stealth sandbox by Ubisoft continues the exploits of the hacktivist group Dedsec first told in Chicago, San Francisco and now in the near future of the UK. With a narrative that frequently feels torn straight from actual headlines, Watch Dogs has skirted closer to current events and issues than most games dare tread. Still, the success of Legion is not guaranteed and I would not envy the writers tasked with releasing a “Post Brexit” story in the ongoing real world political climate. With that said, I can’t wait to see how well they have done. Here are three things I hope to see in the upcoming release.

A memorable, well written cast

The Watch Dogs franchise has been told from the perspective of exceptionally well written characters to date, from Aiden in the original to Marcus, Sitara, Wrench and Josh in Watch Dogs 2. Their individual backstories were of no small consequence in how the world was built. Watch Dogs Legion treads into new territory with a breakthrough concept of potentially millions of complex but otherwise randomly generated characters living and going about their lives in London that are potential protagonists – a next gen sandbox for storytelling. Transitioning from a fixed cast in Watch Dogs 2, perhaps one of the best in a game in the last decade to loosely random characters with plot seeds must be an incredibly daunting task for their team of writers and world builders. I applaud them for their pioneering spirit in this effort, but I remain cautious to see it succeed. I hope to feel the same kind of attachment to the characters in my story that I did in 2. Tall Order? You bet, but I wont count this team out until I see it myself.

Deep Stealth

Probably one of my favorite aspects of Watch Dogs 2 was how many of the complex puzzles could be solved by only non-lethal means, many by stealth and good situational awareness alone – including one of the hardest missions late in the game. With all respect to the folks who work on the combat systems, hacktivism and gun culture have marginal overlap at best and with the saturation of technical survival shooters on the market today Watch Dogs Legion has nothing to bring to the RPG-lite shooter genre.

Post Launch Content

Of my three wishes, after what we saw in Assassin’s Creed Odyssey and Origins this seems like the easiest (?) ask – compelling ongoing seasonal content. The DLC for the prior Watch Dogs felt very late however well done. Origins and Odyssey were each blessed with substantial support for further story and timed events that drove player engagement long after the story was finished.

To conclude with a fourth wish, I hope we catch a glimpse of the stateside Dedsec crew at some point in the story as it evolves, it was too good to leave behind. I hope to see an official release date announced soon.

Bless Unleashed – Tips for dealing with the mid-level advancement wall

If there was an award for “Not the Worst MMO”, Bless Unleashed would certainly qualify. A nice mix of first generation MMO RPG shared world experience and current gen graphics, it has fun combat and a good challenge later in the game. As I mentioned in a previous post, it also has a mountain of bugs and tuning issues that cast shadows on the better parts of the game. Here are a few tips I would give to friends who were considering the game, or who had played previously and quit due to frustration.

Invest in a B Grade Weapon early

The gear that drops from activities falls way short of the advancement curve by the mid-teen levels, until leveling becomes prohibitively difficult due to gear score penalties. Eventually, a red penalty foe has a whopping 66% damage reduction buff that makes facing them almost certain folly. Even in a group you would be a liability to keep alive. B grade weapons and armor with “OK” stats are saturated on the player driven Market Place, and can be found pretty cheap at pretty much any hour of the day. The items may not be keeper gear for end game, but will make the teen and early level twenty content fly by.

When to use Common Enhancement vs Master Enhancement

This same B grade gear can carry you to the “end” of the first major story with some care and upgrades, but herein lies the most immovable part of the advancement wall. Budgeting Gold, Artifact Cores, Star Seeds and Repair tools will challenge even the most resourceful player. It helps to understand the built in risk and cost of each type of enhancement vendor. The Common Enhancement vendor takes Gold and Artifact Cores, the Master Enhancement vendor takes Star Seeds and Cores but does not have a risk of damaging or downgrading your equipment – which happens startlingly often. By that I mean, you will absolutely trash your gear and lose progress. The failure rate is much higher than 50%, so approach with caution.

For gear that is unenhanced for it’s rarity (blue, purple, etc), the first upgrade cannot damage the equipment so should always be done at the Common Enhancement vendor. If you have a repair tool, the second upgrade should also be done at the Common vendor as a failure can be recovered from without risk of further damage, at least to the first bar. The third bar is a gamble, as it will cost a lot less gold than seeds but cannot be recovered without risking a second failure. Remember what I said about failure rate being higher than 50%? Failing twice or more in a row at the common vendor is a regular occurrence. Anticipate disappointment.

Star Seeds are throttled to a daily maximum per character exchange rate from gold, and obtained from limited other activities or season pass rewards. When you first start you may find yourself a surplus of these before you needed them, but eventually you will be bound by the daily cap to get new ones aside from good luck selling loot and resources on the market place. This makes the Master Enhancement vendor very expensive, although safe from risk of damaging and downgrading gear. For any gear I care about, I use the Master vendor for the third through fifth bars and the upgrade to the next tier. Once you are through the surplus of seeds you started with and fixed to the daily allowance of seeds, you will be able to afford to try and upgrade maybe one or twice a day per character. You might have a few days without any success at all. Naturally, if you have a knack for making a profit on selling loot and resources on the market place, you will have a lot less problems budgeting seeds for upgrades.

Eventually your gear score will creep out of the penalty for content in the late twenty range, where you will start seeing better loot to swap out your leveling gear and fine tuning your build for harder content, which will in turn net the gear to keep progressing. You will need approximately 860-900 gear score to complete the last steps of the main story, with end game bosses starting around 1100 gear score and up. It’s a bear, but the dungeons and challenges later are worth the climb. PvP after level 28 introduces several new ways to upgrade gear and is fun, and is a great way to meet competent dungeon mates as well. PvP will also teach you a LOT about which character build you may care to focus on and your overall survivability.

Do Regional Quests

Long before side quest availability tapers off in the late twenty range, you will have always available regional quests that award both XP, trash gear for artifact cores, and a fixed percent of skill experience points. The latter, SXP, is vital to upgrading your blessings to make sure you are doing the most damage you can in dungeons and other challenging content. There is no time too soon to start banking skill points for blessings you have yet to unlock, the later ones need 25 or more points to complete and aren’t viable when acquired (Crescent Moon, etc) without 5-10 points for unlocks upfront. As the number of SXP is fixed per activity and the SXP advancement rate is flat, running all of the available Regional Quests is the fastest way to get skill points by far.

Do the Repeatable Quests

When you first find each region’s repeatable quest NPC, it isn’t clear right away that these activities will eventually be required for one of the stronger blessing unlocks and late game advancement. If you wait until level 25 to start working on the repeatable quests for reputation, you will be days or a week or more off the minimum rep for the prestige quests, which are a fixed block for quest advancement after a certain point in the story. It is a deliberately built in advancement wall to prolong the time it takes to reach the last dungeons and boss encounters. I don’t like this design decision but Elder Scrolls Online had a similar veteran rank advancement wall when it first shipped that was far worse in my opinion, and not even in the same category as the World of Warcraft barriers to end game raiding.

Yes, it’s a grind.

Like pretty much every live-content ongoing game online today, after a point in the story you repeat content to continue advancing. Honestly I don’t think Bless Unleashed is worse than Destiny 2 for “the grind”, nor any other hybrid RPG shooter with character advancement beyond the story. There is a reason this type of post launch content is ubiquitous on consoles today and that is a lot of people enjoy it. Bless Unleashed isn’t a terrible grind and with additional content presumably in the pipes may be worth the time investment.

If you found this article I hope these tips help, or are at least somewhat cathartic to see someone else dealing with the same issues in an otherwise salvageable game. Now to get back to the game and Queue Red Basin 🙂

Bless Unleashed – Unrequited Love of a Damaged MMO

image credit majornelson.com article

It would be a MMO RPG that spurred me to write again, and Bandai Namco’s “Bless Unleashed” was just the mix of three generations of gaming to make it happen. Equal parts first gen EverQuest, early World of Warcraft and current gen free to play titles like Black Desert or Elder Scrolls Online, Bless Unleashed hits all of the high and low notes at once. The combat combo system is attractive and the map is sprawling with locales that can be familiar and new at the same time. It also boasts one of the better character customization systems in the genre, both in comical and heroic proportions. The main story is long and characters are interesting. In many ways it looks like a valiant effort to create an new world that was the best of classic MMO RPG with substantially less load times and modern graphics. In some ways it succeeds, but the survival of the game is at risk from a mountain of bugs and progression tuning problems that eventually break the game completely. It’s down and needs a revive.

I’ve never been overly critical of games that ship with bugs, so issues like inconsistent line of sight and how AI or combat targeting react to it that are common in other titles I can deal with. Spells can hit objects that don’t seem to be in the way or just detach from the active target completely for no effect. Occasionally, the character will not start a new attack without warning until you roll to evade, which can be fatal. You get used to it, but it happens often enough that even well planned fights against multiple opponents can turn due to a glitch that does not reflect the skill of the player. You adapt, but it is a tough learning curve for players and very frustrating in challenging content.

Unfortunately, one of the better features of the game – crafting and upgrading gear – has one of the worst problems in the game. By design, gear upgrades require one of several currencies and various resources that can be limited per day if you do not have a surplus, and mid-to-late game demands you push your equipment to the limit. The problem itself is in the built-in failure rate of upgrade attempts along with the penalty of the failure, can not only downgrade your gear but cost one or more days of work. The rate of failure is definitely higher than 50%, with comments in chat about “six failures in a row” being a normal occurrence. With no way to reduce or eliminate this risk the equipment enhancement and crafting system is a model of unsustainability. There is no way to improve the chance of failure, only ways to shift how much of which currency your next attempt will cost. At current, each of my sessions ends with “can’t try again until tomorrow, no reason to keep playing” in which I will cross my fingers that I can get my gear back to where it was days ago and not worse.

There is no justification, no programmatic resource economy drain or gear advancement curve that could not be better solved by making the upgrade cost the actual expected number of resources, or at least off set by a way to negate the chance of failure (which itself is still a sum of resources).

Third, the problem with gear enhancement is blown into catastrophic proportions by the odd mid-twenties story advancement difficulty scaling relative to available rewards. Players may expect that if they complete all available main story and side quests that they will have at least the minimum gear to continue playing the story as they reach new areas, but in Bless Unleashed this is wildly far from the case. By 22, with plenty of time revisiting older areas, repeating existing dungeons and bosses, and pouring resources into crafting until I have no more on hand than I gather the same day and my hero is killed nearly instantly by common monsters in the area the main story has progressed to. It is possible beta was too short for this to be explored by a wide audience, and is certainly fixable, but currently it will be a hard progression blocker for the majority of players who would try this game.

By that I mean you literally cannot finish the story in this game, at all. Not without unnatural piles of resources like “star seeds” that are bought with gold and available from limited sources in a normal play through. Only the highest level characters can afford to amass them and market imbalance makes the items they sell available only to other players with similar resources. This would be a much different situation if the gear advancement wall was at the last phase of end game content, but as it stands this is a wall fifteen levels too soon and every one of my usual play group, including the person who recruited me to the game, had already given up by level 20.

It would be incomplete to discuss how this being “free to play” contributes to the problem, and how it doesn’t. Aside from “resource gathering boosts”, which can be purchased with real money, there is no tie between the fun cosmetics and and quality of life services available with lumena and the crafting system or progression curve. Most of the mounts or costumes or season pass boosts available for purchase together still do not approach the usual shelf cost of a 60 dollar game. Heck, for that matter most of players I know of Bungie’s “Destiny” spent the shelf cost, full price for each DLC and probably that much again for cosmetics, so Bless Unleashed by comparison is hardly a cash-pit. Still, I’d rather have spent a little on a cool warg mount because I was feeling great about the game, rather than as a conciliatory purchase for hoping an extra alt and more grinding would fix my main character’s broken gear.

It is still a new game. World of Warcraft had issues of its own for the first half year, perhaps a bit later into the progression curve. It would take years before the end game content was available for more than a few percent of the active playerbase, so in that manner Bless Unleashed is in good company.

I just hope that Bandai Namco can come through with that clutch resurrect.

The Outlaw – Anthem Speculative Fan Fiction Short

In my dreams, I can fly forever. The night sky became as endless stars shuddering under an omnipresent groan like stressed ice.

Against the towering cliffs that shrouded the ancient ruins, the Elementalist was but barely a speck of light shrouded in the dark, curtained by waterfalls and overgrowth. She watched from her trance-like state as a pack of Wolven prowled far below, much like the ones that had killed her squad just weeks before, but her blood ran cool. They had been destroyed. These, unaware she hovered far above them, were of insignificant existence.

She felt nothing. Her form long twisted by an echo of rage, her mind was wholly bent on something she could sense but not see. There is something in these ruins; the same draw that called the storm-touched chimera to wander its halls, and now, the Scar.

Cunning scavengers, the Scar were drawn like flies to a carcass wherever shaper tech remained. These were heavily armed, far from the pathetic scouts usually found in this sector. She would find their quarry first but could not risk an open fight.

Already one of their hardened sharpshooters was perched on an outcropping of the ruins surveying the cliff shadows she hid in suspiciously. She would have to be patient. Her shields shimmered around her as she hovered beneath a crumbling arched bridge, just out of view of the Scar lookout as she evaluated the safest approach to the darkened corner of the ruins the Scar seemed to be congregating at. She had nothing but mundane scraps on scans of this location previously but expected a group this well reinforced had better intel. Furthermore, by their manner they were still searching for whatever they came for. Her attention turned to the glassy pools below.

That sound.. a pulse nearly inaudible that grappled her like a phantom pain rippled from below the surface of the pool. She darted from her cover, locking gaze with the Scar sharpshooter for an instant before disappearing into the water, where she spotted a subterranean entrance to the ruins eroded by a hidden water channel. Above, the Scar searched for her.

She emerged on the other end of the channel in complete darkness, lit only by the optics on her blackened javelin. Crumbling sarcophagi lay at the center of the walled-in chamber, most appeared to have long since been looted but something faint had registered on scanners. Outside the stone walls, a sudden commotion erupted into gunfire. Over the din of Scar scrambling she could make out the distinct sound of Sentinel issue assault rifles. These ruins were out of range of standard patrol but the gathering of Scar must have attracted them.

She had been prepared to fight the Scar if she must but tangling with Sentinels without preparation was a risk too great. As she contemplated her retreat, she spotted a freshly crumbled section of wall leading into a smaller chamber where a stone chest rest undisturbed. She slowly lifted the top, a soft glow reached out towards her and a feeling of wonder filled her heart as the memory of accomplishment; and then bitter resentment as a will beyond her own flexed its control over her as she retrieved the precious contents of the stone box. A single scrap of dark stained cloth nearby shone a sunburst insignia. Somewhere in her, a flicker of recognition. Then came a deafening crash.

An explosion of rocks and dust shattered the largest of the chamber walls as Sentinel vs. Scar combat shredded through steel and stone alike, revealing the once hidden chamber to a burst of daylight. She immediately took to flight, speeding out of the disadvantageous cover while she had an element of surprise on her side to assist in her escape. Unlucky for her however, the Scar sharpshooter had been waiting to reacquire her and pierced her shields in a single shot, sending her plummeting to the ground. Shaken but unharmed, she took low cover, un-shouldering her long rifle as her shields began to replenish. Sentinel chatter indicated they may have been flanked by Scar reinforcements, including the detachment’s elite.

Bolting skyward with the throttle open wide, she outpaced the waiting laser sight of the sharpshooter scope, as it attempted to reacquire her. The crack of the Sharpshooters rifle pierced the air as it fired off a round, it zipped past her narrowly missing her left arm. She stopped to hover on an impulse. Swiftly spinning around she took aim and returned a single high caliber round to devastate its primitive shields before unleashing her javelin’s unstable potential energy. With its shield depleted the twisted snarl of lightning reached out and struck the Sharpshooter. As the smoke cleared it was clear that only cinders remained where the sharpshooter once stood. However, she had now drawn the attention of both the Sentinels and the Scar Elite.

A rapid series of pops and bursts of smoke was the only warning she would get as an incoming missile barrage from the Scar Heavy, concussed the air around her as she scrambled to dodge the incoming attack. She plunged towards the ground, dodging and weaving the incoming fire while her shields tried to compensate. Critical system warnings lit her expressionless face as she skimmed the pool surface, rapidly approaching the blind side of the slow but heavily armored and dangerous Scar. Memory of the hulk’s known armor flaws haunted her aim as she pierced its ammo reserves with explosive result. Opposing Sentinel fire cut the brute down where it stood. The surviving Scar began to scatter.

There was a still moment where neither she nor the Sentinels acted as tendrils of muzzle smoke dissipated into the chill evening air. In the distance a lone grabbit’s ear cocked to one side. One of the Sentinel had sustained substantial armor damage and clung to what was left of the rocky cover they had fought from. The other pair of Sentinel had fresh magazines loaded and studied intently the harried Elementalist for her next move. Ripples of charged potential roiled on her suit’s armaments.

Before either side could make a move, a thunderous boom shook the sky above as a Colossus class javelin entered the fray from the cliffs above, guns blazing. The air around the Elementalist vibrated ahead of the shelling as she blinked to narrowly escape incineration. Spent brass casings sang across the rocks from the heavy main cannon of the Tarsis-forged embodiment of might, quickly draining what remained of her shields as she fled deeper into the ruins. The Colossus stopped its pursuit once it had positioned itself between her and the injured Sentinel. She turned quickly mid-flight to look back at the Colossus as she rounded a corner to safety.

The Colossus had now loaded a fresh drum of ammunition, sights steady on the hallway she had disappeared into. On any other day this would have made for a sporting fight, but she carried with her a treasure she must deliver.

She turned, descending again into the hidden water passage and through to the other side. She glided to a stop just outside before taking a flight path that could expose her position, checking her shields and ammunition.   That is when she heard a familiar growl, followed by several more. Her respite was short lived, as the pack of Wolven she had previously tracked lay waiting to ambush her.

(Update: additional edits by Anthem Insider community member kyu2130 , thank you)