What I Hope to see in Watch Dogs 4

It’s been a hot minute since Ubisoft took us for a leap into a reimagined post-Brexit London populated by randomly generated “play as anyone” protagonists in Watch Dogs Legion, the third title in the series. Legion and its star-studded Bloodlines DLC tied up some loose story threads from Watch Dogs 1 and 2, most notably with the return of titular antihero Aiden and fan favorite Wrench. Legion had mixed reception, despite its innovations. Even I had been skeptical of the move from a well written cast in Watch Dogs 2 (which I gushed about in a prior post) but found that the “random” recruits and team building was better than I expected it to be. In fact, I was almost immediately attached to my characters, which may have made choosing to play with perma-death enabled a mistake. Or was it? More on that in a minute.

First, one of my favorite themes from the Watch Dogs and Far Cry series has been Ubisoft’s tip toe dance around real world issues. Watch Dogs 2 in particular nailed many real-life parallels in comedic fashion, and Legion made an attempt to do the same to a degree. So did Far Cry 6, although delicately without naming real places. I wrote a fan review of Far Cry 6 here, spoilers; I loved it. With that said, Ubisoft hasn’t been very consistent with addressing social problems in games, and as a company have weathered fair criticism themselves. That brings me to my first hope for the next game in the series.

Confront Real Issues

The state of technology and cybersecurity has long since spilled into the realm of very serious human rights abuses. To be fair, Watch Dogs was more or less built on this very topic from the first game, but seemed to show a trajectory away from a variety of topics that could be to avoid divisive political messaging but comes across somewhat tone deaf or noncommittal. This isn’t a great look, especially when the same company continues to put out military themed “bad hombre” Tom Clancy simulators that perpetuate damaging stereotypes about Central and South America nationalities. Not minding that, consider other real situations that the game could address.

The AI race is heating up. Journalists, activists, political rivals have all been the targets of Israel’s Pegasus spyware. There is a form of AI developed for the machine guns at check points in the West Bank. Censorship at Meta, Twitter and Tiktok decide which trending catastrophe is seen and which is not. Now more than ever, unfettered internet access is more important than ever for people living in regions rocked by turmoil and war. Meanwhile US lawmakers made fools of themselves accusing Tiktok’s CEO of hacking local Wi-Fi and tracking eye dilation or other biometrics to spy on Americans, which has led to at least one state banning the app and a number of government agencies to bar it from devices. A follow up bill would make it illegal to use a VPN to access Tiktok, which begs big questions on what sort of back door VPN nonsense that could entail. All the while women (and anyone who would benefit from services provided at a woman’s health clinic) across the nation woke to find their digital privacy and personal data at new risk as anti-abortion laws collateral impact spread to anyone who may have even had a discussion with a woman seeking an abortion in a state where it was banned.

All of these are absolutely explosive political topics that should be on the mind of a speculative cast of Watch Dogs 4. Legion did not leave many open story threads outside a hint that there was a Ded Sec cell in Egypt interested in stolen historical artifacts, which I agree is also a cool topic the game should discuss.

Less Gun Play

I’m not saying the combat in the games was bad. I am just arguing again that the current state of the cover-shooter genre is very well saturated, and Watch Dogs adds very little to set it apart. I said it before and I stand by it still; gun culture and hacktivism have only marginal overlap at best. Sure, yeah, blah blah 3D printing, but right now we could stand to have a little less gun enthusiasm in the US.

One of the things I enjoyed the most in Watch Dogs 2 was how many of the missions could be solved with just stealth, including one of the most challenging late game missions. Legions had a lot of forced combat, coupled with optional perma-death, which made it frustrating to play if you were trying to cultivate characters with strong stealth skills. Part of the problem was the way the game tricked you with “surprise, you’re trapped in the mission now and the guards are already alerted” mechanics, which was not easy to predict before you began the mission. As I played with perma-death on my first playthrough, I lost a great espionage-skilled character this way, one of around a dozen I lost in the first playthrough and associated DLC. With that said, allow me to fishtail on the subject of perma-death in Watch Dogs.

Optional Perma-Death / Hardcore

In the long run, perma-death was probably one of the better features of Watch Dogs Legions, but for reasons that are maybe cruel. I found the stress of staying on my toes to be both good and bad, but once I had started a new game with perma-death off, it got really silly fast. The lack of risk took depth out of the game. I hope Ubisoft keeps this feature and instead works to improve unintentional death traps instead of removing the feature.

Keep Play as Anyone, with VIP

I think “play as anyone” in Watch Dogs Legion does not get enough credit for the innovation that it was. I did enjoy having story characters in the roster too, especially as it pertained to series continuity. The optional add on heroes were very cool, too, be it the woman with the mind control powers or the non-canon descendant of Assassin’s Creed’s Evie Frye. But overall if Ubisoft announced this core feature would continue in Watch Dogs 4 I would be very happy.

Rethink Multiplayer

Multiplayer in Watch Dogs needs a new approach. The combat heavy, bullet sponge fights and weird mission mechanics made multiplayer not a lot of fun given the possibilities. I think co-op story mode could be a great start, along with maybe some new ideas for non-combat cooperative puzzles that play out across multiple locations. Make the technology the heart of the gameplay here, not just combat. There is a big opportunity for this part of the game to be amazing and unique to the Watch Dogs experience.

Location, Location, Location

Finally, I think I would be excited no matter where they announced the game would take place. The last story had the trailing hint of Ded Sec in Cairo, but Tokyo could be fun too. So would a new US location, maybe one the series has not been to yet like Miami, or one like New York that so far had only been explored via the post catastrophic The Division. Wherever it is, I hope they continue the tradition of featuring music artists from that area on the soundtrack – or even in game, again.

I hope Ubisoft is planning a 4th Watch Dogs. If the teams that worked on the last two are involved, it should be good. Maybe great even, we can only wait and see.

As a footnote, I asked Bing Chat AI which Watch Dogs character it liked, and it answered Bagley. 😭

Report: PS4 can’t make toast.

20090904-burnttoast

Or, how consoles grew up and got day jobs.

Since the 1994 debut of the Playstation, Sony releases a new version of their flagship gaming platform roughly once every 6 years. The Playstation 2 was released in 2000, and the blu-ray powered PS3 was released in 2006. The recently unveiled PS4 is due holiday season 2013, about 7 years after the still-relevant PS3. Unlike their cartridge-powered competitors like Nintendo, The Sony Playstation and other disc-delivered home gaming consoles have always done a little bit more than just play games.

Although the original Sony Playstation had horrid in-game load times absent in the cartridge gaming world, it could do something the others could not: play music CDs. For a gaming console this was hardly worth the trade, but this is when gaming consoles first started to develop noteworthy differences in total home entertainment utility. Of course, in 1994 you probably knew more folks with musical doorbells than musical phones, and gaming consoles were still primarily just that: for games.

Leap forward a generation of consoles, and the Sony could also play DVD movies. Marginally useful when a lot of home videos were still VHS, it still showed a growing divide between their console and the competition, a division that was also increasingly evident in the types of game developers attracted to a specific gaming console, and the age of each console’s target audience. Sony commanded a larger portion of the mature gaming audience. Nintendo, for a long time the face of family-safe games and games designed for younger children, steered clear of games with mature content until an awkward, ineffective about-face in 2001 featuring an adult-rated game about a heavy drinking squirrel with strong suggestive content. Eyebrow-raising failures aside, Nintendo survives to maintain its core brand and lead its ahead-of-its-time gameboy innovation to command a lion’s share of the handheld gaming market today.

Around the same time, Microsoft decides to get a piece of the pie with the XBOX gaming console, going from zero to awesome in an instant with genre-defining titles like Halo. By 2006, Sony and Microsoft pull ahead of Nintendo with local hard drives and native High-Definition Video support, each betting on opposing players in the blu-ray vs HD DVD war. Both the XBox 360 and PS3 supported additional features like “why do I need a camera SD slot in a gaming console” or “who would use a game console to surf the internet”, but the features remained and grew to include social media integration, youtube, streaming home video on demand (RIP, Blockbuster) and most importantly, the ability to play with friends over the internet. Yet, these were still just gaming consoles, right?

Nintendo bets against it. Boldly racing away from anything that resembles high-definition video, it debuts the Wii, with balance-board and gyroscope outfitted controllers that turned gaming into personal home fitness, dance-along gaming, and a whole new generation of immersive entertainment. It may have missed the giant demographic bullseye that had become FPS-obsessed, but it succeeded in other ways. In addition to its celebrated, kid-friendly core titles like Mario, Zelda, Metroid and Donkey Kong, the Wii today is also used to help the elderly maintain coordination and as treatment for degenerative disorders like Parkinson’s disease. Sony and Microsoft each follow in suit with motion tracking add-on devices for similar gaming experiences, like the Microsoft Kinect, which requires no handheld device at all to play.

Despite growing to be educational and physical therapy tools and home entertainment powerhouses, a recent CNN article suggests “console gaming is dying“, citing a four year decline in the market, emergent mobile gaming, and other economic factors. If true, lead game pioneers aren’t letting us see them sweat. Activision-Blizzard is wagering the opposite, launching their historically PC/Mac-only Diablo series on the PlayStation 3 and 4 later this year. The PS4 supports the new 4K HD video output most homes don’t event have yet, and next-gen blu-ray native support. No word yet on the competing offering from Microsoft, tentatively called the Xbox 720, but both are likely to feature highly social online gaming experiences along with the next generation of on-demand, streaming “cloud” gaming.

In the last year, we have seen Microsoft’s Windows 8 desktop and tablet OS evolve to look more like gesture-friendly home gaming consoles – almost exactly like the Xbox 360 – instead of the other way around. We’ve also seen tighter integration between our smartphones and tablets with the home gaming consoles. For systems like the Xbox 360 that are already more powerful than most cable “tivo” boxes for movies and tv, I’d say the PS4 and Xbox 720 are poised to take more (not less) of the non-gaming streaming content, potentially biting into the immovable broadcast giants themselves. Oh wait, I’ve watched all of my pay-per-view cable events on Xbox Live… not to mention the Mars Rover landing. If my internet provider were on the list, I could get ESPN Sports on it too. Microsoft points out that 40% or more of Xbox Live traffic is non-gaming today.

They may not brew coffee, do dishes, fetch beer or make very good toast (I strongly recommend against it, no matter how hot your unit gets), but they certainly do way more than just games and have risen to be the hardest working component of our home TV, movie and entertainment setups.

I believe the reports of console gaming’s death are greatly exaggerated.

Below are some clips from the PS4 announcement trailer showing off the next gen graphics.

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