My picks for best of E3 2017

A Way Out (Hazelight, EA)

My pick for best of show is Hazelight’s “A Way Out”. This story driven tale requires two players, and was designed to play split screen on a couch. It is one thing to create a great single player experience with optional multiplayer, but this flips the assumption entirely when the story is specially crafted to be told from split perspectives simultaneously. Given the variety of gameplay shown and innovative story telling on par with a good movie, I feel this will be the breakout title of 2017.

Anthem (BioWare, EA)

Shrouded in mystery, this new IP from Dragon Age and Mass Effect creator BioWare looks like a solid challenger to the “Destiny-esque” throne when it is released in 2018. There are a few moments in this trailer that remain my favorite from all of E3 – there is something magical about the perspective of putting on power armor and arriving at the jump point prior to heading into the wilderness. The flight mechanics looked like a Iron Man dream come true, but with even cooler heavy weapons.

As a fan observation, I thought a few things here reminded me distantly of Mass Effect 3. The design of the lead narrator’s helmet, a few NPC that appeared to possibly be a familiar non-human race, and ruins of a giant ringed structure and storm that to me resembles a mass relay. No word yet if this world exists in the same universe as the Mass Effect series, or if the art style is just a nod to their prior work.

image credit vg247

Life is Strange: Before the Storm (Square-Enix, Deck Nine Games)

We had heard some chatter from developers that a new content in the Life is Strange setting was in the works, but I didn’t expect to see a trailer for it at E3, nor how soon its first chapter would be released. I was also unprepared for how emotional it would be to see these characters again. The story appears to be told from Chloe’s perspective prior to the events of the original series over the course of three new chapters. I’ve cleared my schedule for the day these come out, and look forward to these more than any cable tv series.

Edit: Corrected development studio to Deck Nine Games.

Ori: Will of the Wisps (Moon Studios)

The debut Ori and the Blind Forest was a masterpiece of difficult precision platform exploration puzzles that hail to an era of gaming I grew up with. Add to it gorgeous graphics, heartwarming story and a breathtaking musical score and you have Ori. Seeing Ori’s return in the 4K “Will of the Wisps” is very exciting news.

image credit vg247

Sea of Thieves (Rare)

Once you’ve seen actual Sea of Thieves gameplay footage from people who aren’t actors you immediately understand why they choose to use a typical gameplay scenario as the E3 trailer. This is a game that demos better than you could explain in as many words. Comedy, ingenuity, exploration and PVP mayhem. Oh, and Pirates, obviously. I can’t wait to play this with friends.

image credit Ubi Blog

Beyond Good and Evil 2 (Ubisoft)

A trailer for the long awaited sequel to Beyond Good and Evil was the big close to Ubisoft’s E3 show and was my favorite from the publisher this year.

 

Honorable Mentions:

Fortnite – Although it did not get a lot of screen time, Fortnite looks like an excellent twist on team survival defense games. It also has very interesting premium bundle pricing, the most expensive comes with two additional full copies of the game to give to friends. Given the team first emphasis of the game, it should do very well.

Forza 7 – It would be a rare show that didn’t have a Forza title to show off, but between the flagship Motorsport series and the openworld racing in Horizon, Forza enjoys a full lap advantage over the competition. Every iteration of the game improves on the last, and there is simply no other racer that compares to it in terms of pure driving enjoyment and vast range of features – nor one that looks half as good in 4K. It’s almost unfair.

Ashen – Beautiful water-color style cell-shaded graphics on what appears to be a co-op (?) dungeon explorer with freakishly awesome bosses not unlike those of Dark Souls. Can’t wait to see more on this.

image credit vg247

Mario Rabbids Kingdom Battle – an unlikely mashup of Nintendo’s Mushroom Kingdom and Ubisoft’s Rabbids, this tactical RPG-ish game packs signature crude humor and characters from both franchises into what looks like a riotous good time. I expect it will be a big hit.

Following a tough act: Elder Scrolls Online

A daunting task: launch a successful MMORPG in the shadow of World of Warcraft.

Even in it’s decline, the 10 million+ subscriber megahit from Blizzard Entertainment leaves a crater of expectations for future titles.

Fearing no bar set too high, Bethesda & Zenimax Online aim to launch the multi-GOTY earning Elder Scrolls series into the MMO gaming space in 2013 with Elder Scrolls Online. From the preview shown at E3 2012, it is built on the sum of many good, old ideas, a few new ideas, and a wealth of first generation MMORPG development experience. The team includes veterans from Sony Online Entertainment (EverQuest, Starwars Galaxies) and Mythic Entertainment (Dark Age of Camelot).

The Elder Scrolls series, which includes Morrowind, Oblivion and Skyrim, takes place in Tamriel, a rich fantasy world with lore that spans 18 years of award-winning single player RPGs dating back to 1994 when “Elder Scrolls Arena” was released. Few other fantasy franchise can boast such detail, and few others would be scrutinized as closely by fans protective of a world they grew up gaming in.

A central feature of Elder Scrolls Online revealed at E3 2012 is the PVP system, which shows the development team’s love for the three-kingdom epic scale combat that made “Dark Age of Camelot” popular. The similarities may end there though, based on how the active combat system has been described.

Creative development leads teased fans with descriptions of it’s active combat system and cross-class combination attacks. Gone are the messy UI, complex cooldown cycles and rows of action hotkeys. Players instead take more direct control over each weapon swing and shield blocks, perhaps similar to the high-action combat in Skyrim. Certain special abilities may have cooldowns but were also described as further enhancements to the active, reactive combat systems. The cooperative nature of the combination attacks players can perform together promise a more social online gaming experience.

Other key features talked about at E3 went further to highlight the focus on social aspects of the game. Public dungeons (remember EverQuest?) – the opposite of private, instanced dungeons – will challenge and reward players who work together whether or not they are in a prepared group. It will feature regular instanced dungeons and raids, too, for cooperative groups and guilds.

The biggest impression I got from the material shown at E3 and in interviews afterwards was not based on any one feature they talked about, but rather how deeply the development team seemed to love actually playing the game in it’s pre-beta state. Several times in different interviews they would stop trying to answer “why it’s not like Warcraft” or “why feature B is great” and simply state that we needed to play it to understand.

One final observation that I was very happy to see: support for Mac. Thank you! I look forward to seeing more details (and a beta signup) soon.

http://www.elderscrollsonline.com/en/

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