The Bookworm – part 5

Art commission by @javi_draws

This is an Assassin’s Creed Short Story set in the time of Valhalla.

This is the conclusion of this story – Read part one here

 

The Bookworm – part 5

 

The security analyst could barely remember getting home to her shoebox apartment. You did good work tonight, the senior analyst had told her. She had time for about an hour’s sleep before getting a message on her phone from their boss who had reviewed the data she provided at the end of the last sequence. More praise, and the day off. A long weekend.

She lay in bed and thought for a second about catching up on sleep when her cat began quietly fussing at her to see why she was not getting up. “Fine,” she wrestled the cat playfully with her hand, but she was still thinking about work. The senior analyst who had been advising on her unexpected double shift tracking the rogue animus frame’s activity made little secret he knew more about the data anomalies than he would directly say. He made sure she had seen them, and soon after disengaged. As if he lost interest. Yes, the rogue frame was not the only actor on the network, data he did not instruct to leave out of their report, but how many additional actors?

“She knew something was out of place,” the analyst explained to her cat as she opened a small can of food. “The girl,” she clarified to her captive audience, and then began to stare off into space. “It was painful, physically.” Like a ringing in her ears. The simulation was more malleable than logic would suggest, but the subjects in turn could detect that.

The cat let out a small impatient meow. “Oh sorry,” the analyst snapped out of recollection, placing the food dish down and moving to fix herself a cup of coffee. She looked at her coffee mug and made a face, changing her mind. She had enough last night. She could get something else out later.

She absentmindedly cleared the notifications from her phone, no longer surprised when there was nothing interesting there. She caught herself glancing twice when she enabled her Bluetooth to connect to the tiny apartment speakers. Just checking to see if there were any new devices, but there never were.

She put on something upbeat, long weekend vibes, and started running the hot water in the shower. As the humidity from the steam began to obscure the mirror, she watched her reflection disappear. She could not get the puzzle out of her mind. Someone was helping the girl, too.

No one at the office seemed to notice her when she arrived. She sat down at her desk without bothering to take off her parka. She looked around; it was the usual office chit chat and people largely browsing social media during pointless conference calls. On her desk, an unopened bag of assorted nuts and chocolate. Jerk.

Through the small gap in the cube divider she could see another of the junior analyst’s monitors. Mr. ‘I don’t care if IT sees my social media because I never do anything wrong’, busily engaged in a post on recent political activity downtown. The amateur mobile phone footage at the peaceful assembly began buffering unexpectedly. Just as she caught herself staring at his screen with its buffering circle spinning, she noticed indistinct dark shapes in one of the large downtown trees in the frozen image. Corvids. Crows, Jackdaws or Ravens.

She pulled off her gloves and swiped her access card and pulled up the data transit display. It was quiet. Pulling up the command history, she retrieved the query they had set up for the sequence. Following intuition, she adjusted the scope of the query. Careful, she warned herself. No additional hits. She considered further; she wasn’t thinking big enough. She removed the constraints on the historical date. Anomalies; everywhere. Also, the second phenomena she had tracked. Ancient Greece, London, Italy, Paris. North Africa.

She drilled further into the data, isolating the variance. Senu, is that you?

 

 

A bitter midwinter wind whipped around Eivor and Hadda atop the seaside cliff. Freyja waited idly lower on the path leading up to the spot. Together they managed to arrange the tall stone cairn despite the ever-present push of the trade winds. Below it, a number of smaller tributes. Each to someone they had lost.

It had been a journey of few words, and none since they arrived at the cliff. Even the horse was silent as she tried to find any scrap of grass that could grow in the inhospitable stone. On the ride back Eivor finally spoke. “How was he?” she wondered aloud.

Hadda knew she meant Able, who she had recently returned from checking up on. The other Vikings could not make the journey under the current conditions of war. “He is in good spirits,” Hadda chose her words.

“Able?” Eivor almost laughed. “Who is this other man you visited then?” she joked.

“He misses us,” Hadda began. “But he is well taken care of at the monastery and is kept busy with his work.” She paused, remembering the conversation they had over honey bread. “He was actually excited for what he was working on with the other scribes. An important work.

“He was also happy to see what we had managed to save from his home that was not lost to the fire. Even the partial scrolls.” Hadda continued.

“And the book?” Eivor questioned further.

“He had not seen it since the night we arrived. The clergy did not keep it with the other written works, but rather in a much more secure depth of the fortress the scribes are not allowed to go.” Hadda replied.

It was ironic that one of the safest places to hide something or someone from the King was in the castle-like monastery of his own holy church. The tension between clergy and King was obvious even on the streets. They kept his authority in check, but for how long no one could guess. It was a dark time in Wessex.

“He did ask me something,” Hadda furrowed her brow. “Something I had wondered myself.” She considered again the night she found the book. “What value were just a few pages that was worth more than the whole book?

“Why did he leave the book?”

Eivor considered it, and her expression said she had thought on the same question. “Perhaps the story was worth more to them with a piece left out.”

 

Thank you for reading!

The Bookworm – part 4

Art commission by @javi_draws

This is an Assassin’s Creed Short Story set in the time of Valhalla.

edit: changed one character’s name, which was unintentionally shared by a character from the game

Read part one here

 

The Bookworm – part 4

 

The silhouette of mounted bannermen framed the light regiment as it approached, smoke rising from the razed village behind them. Women, children, and the elderly scattered in the chaos as the Vikings struggled to assemble. Grain stores burned. They struck against the peace accord during the heart of a celebration when they would be the least defended during the first snow of Winter. It was a calculated execution of a people they would no longer tolerate. The calvary did not come to gamble with the veteran raider settlement; it was a show of force flying the colors of the King.

The falling snow swirled thick as the strongest of the Vikings rushed to head off the armored men on horses away from those least able to defend themselves. The thunder of hooves and boots bid Hadda’s blood to run hot. There was something unasked-for, visceral in the sound of steel striking shield that made her senses come alive. She swept up a young child, fearful but strangely silent in the chaos as she surveyed the ensuing battle. In the midst, Eivor struck her first opponent with a force like thunder.

Above the battle, a thin line of the regiment’s leadership watched under banner flapping. The snow and blood mixed on the ground until it ran freely. Sundered shield and splintered spear alike littered the ground as Saxon and Viking fell in a cacophony of death. An arrow pierced a girl through the shoulder just feet from where Hadda and the toddler fled. Amid screaming, Hadda passed the small child to another fleeing woman with a mutual glance and turned to aid the girl who had been struck. The girl with the bundle of small black-eyed yellow flowers now falling out of Hadda’s hair. The wound was severe, but with haste the girl could be saved.

“Torben!” Hadda called out, spotting him on the edge of the skirmish. In his eyes even at a distance Hadda could see the grim determination of a man preparing to die. “Torben!” she called again, attempting to restrain the girl who was fading in her arms. Unable to hear her cries, Torben redoubled the grip on his axe and charged into the fray. He fell two Saxons on foot before a slender-framed rider struck him from horseback. Torben hit the snow like an unbound sack of rocks. He was killed instantly.

She could not hear her own scream. Hadda fought a stream of tears as a strength beyond her own turned to the thick shaft of the arrow piercing the girl she held. She snapped the shaft, and with a bellow pulled the other end through the girl’s torso. She tore her dress into a broad strip until no fabric remained below her knees. She wrapped it tightly as the girl cried out, tying it into a knot before helping her retreat further down the hill towards the lodge. Out of the corner of her eye, something trivial, something otherwise very unimportant caught her eye. The door to Able’s hut was open. The same she had personally closed shut before leaving to the celebration.

Reaching the lodge Hadda and the girl came face to face with the mystic. The same air touched by the Gods radiated around her as she took the girl from Hadda to lead her into the lodge as it was being fortified to withstand a direct attack. A thankful glance from the girl and a knowing nod from the mystic dismissed Hadda as she doubled back to investigate Able’s home. A she raced up the path now obscured by snow it felt as if all sound faded away. She could hear only dull noise over her own footprints crushing snow. Cautiously, she slipped in the door.

Standing the center of a wreck of overturned bookshelves and spilled parchment was a familiar dark figure. Heavy coat framed flowing tunic and belt of a man she had seen before. The man from the garrison of her warden, he who owned the decorative knife left on the chapel table. Laying eyes upon him, Hadda’s ears began to ring louder than any sound she had heard before.

In a corner, Able stood as if turned to stone while falling. His wooden crutch hung suspended in air. In the gaze of the stranger even the dust seemed to freeze in time until he locked gaze with Hadda; deaf with fear. The interior of the home was destroyed. Helpless, Hadda looked on her adversary. Indulgent gold adorned pearl white silk and a radiant red cross. His impeccably trimmed beard and mustache contoured a face wrought by angels. He was a full foot taller than Hadda, blond hair bouncing at his collar. His steel eyes cut her to kneeling. The very earth beneath her trembled. The figure made show of breathing deeply through his nose.

“Intoxicating, isn’t it?” He chimed airily, voice cracking open the heavens above them.

 

 

The security analyst pulled one half of her headset off her ears in frustration, staring directly at the senior analyst. He could barely contain his amusement. She was well beyond asking questions she knew she would not get a straight answer to. The simulation had been modified. She was as certain as the glee on her mentor’s stupid face. She hoped her glare was as icy as it felt. He continued to smile as he lobbed a chocolate into his mouth.

Enough games, she cursed to herself as she turned back to the swarming data transit flashing before her. The second anomaly she had observed was still there, also. Cooley, she returned the headset to her ears and relaxed in her chair as the scene continued to unfold.

 

 

Hadda shook, fighting the shrill noise in her ears. The dark figure paced as Able’s adobe began collapsing around them, embers raining without source until a number of tiny fires started among the scrolls. Hadda’s cheeks were soaked with tears. The man withdrew something from his long coat. A single scrap of paper, which Hadda recognized immediately as belonging to her. The Greek prose.

“Like the very gods in my sight is he who sits where he can look in your eyes, who listens close to you, to hear the soft voice, its sweetness murmur in love..” he read aloud. Bright flames danced around him. Able lay in a heap too close to the blaze. The figure tossed the paper into the flames, where it incinerated immediately. Hadda sobbed. “Sappho,” he continued. “Lost to time.’ He declared.

The cry of a raven pierced the night as Hadda regained control of her senses. Eivor leapt into the fray with a fury of a dozen men. Sparks showered as the stranger parried her twin axe strikes with a blade that shone like pure sunlight. Eivor did not relent. Strike after strike, she tested his footwork until she had backed him out of the open door and onto the path outside. In the distance a Saxon horn signaled retreat. The Vikings had held their ground. “Hadda, get Able to the ships!” She urged.

With a practiced riposte, the dark figure disarmed Eivor, exchanging positions so his back faced the scribe’s home, now engulfed in fire. Hadda drug a still-conscious Able past where the pair faced off. Eivor checked her footing, but her opponent took two additional steps back. Into the flames. With a smirk he disappeared in the inferno. Eivor spent no more time than necessary doubting what she had seen. Towards the sandy shore, ahead of Hadda and Able, a lone horseman rode to intercept.

Hadda recognized immediately the slender rider. The man who had killed Torben. His horse made a restless sound. “Winnifred?” Hadda gasped, out of breath. She lacked the strength to stand, and Able could barely support his weight with help.

“Traitor!” Her stepbrother Brandon shouted. A long moment passed, nothing but the distant sound of burning, the agitated horse and the sea lapping against the hull of the longship. He held his sword aloft. In his eyes, cold intent.

Eivor rushed to Hadda’s side, a long spear held low ready to strike. Brandon kicked his armored heels into his horse’s flank, urging her to charge.

No!” Hadda cried, leaping between Eivor and Brandon. The horse panicked, rearing up and throwing Brandon into a heap of armor and pride. Eivor lowered her weapon.

Brandon gasped for air, struggling at length to remove his helmet so he could breath. Hadda stood as tall as she could muster, weary but filled with resolve. Brandon slowly collected himself and retrieved his sword. “Do you know what happens to horses who throw their riders in battle?” He sneered, slow stepping to Hadda’s left. Eivor studied the two carefully. Her raven called from above.

With no further warning Hadda uncoiled, releasing the river-worn stone concealed in her hand. It sailed the twenty paces between them, striking him squarely in the forehead. He collapsed into the sand, rolling to support his bleeding head in his gauntlets. His voice was hollow with pain.

The horse shuffled anxiously until Hadda spoke to her. Eivor stood tall. “This horse knows you?” Eivor let out her breath. “Your favor with the Gods..” Eivor put a hand on Hadda’s shoulder, meeting eyes with Able as he helped himself to kneeling. “You surprise us all.”

Hadda nuzzled her face into the horse’s neck, sobbing in relief. Brandon struggled nearby. “Eivor, this is Freyja” Hadda introduced her through tears. The horse affectionately stepped towards Eivor.

Brandon pulled himself to standing. “Freak!” he screeched at Hadda, opening crying. Above them on the slope the eldest of Eivor’s raiders ran to investigate, scar over his blind eye.

“Just go,” Hadda pleaded with Brandon. She motioned with her hand for the grizzled warrior to wait.

Brandon’s knees visibly shook. Without another word, he turned to a darkened stretch of the river bank in the approximate direction that the other Saxons had retreated and ran.

Quiet settled before anyone spoke. The older Viking pointed with his sword in the direction Brandon had gone. “A lot of rough swimming that way” He deadpanned to laughter.

Able helped himself to standing with Hadda’s assistance. Several more of Eivor’s best men approached with serious faces. The broad-shouldered warrior held with him the treasured bound book; renowned axe holstered on his back. The others carried supplies for a journey.

Eivor faced Hadda directly, gently straightening her torn dress. “You must get Able to safety. The book cannot remain here.” Eivor looked down, solemn. “War is upon us.” She shuffled her boots, considering her next words. She held forth her hand, revealing the bracelet Hadda was to receive in the celebration earlier that night. “This is for you.” Hadda fought tears. “Hadda, with these men as witness, I declare you a free woman.”

Hadda stood tall, tears rolling free down her cheeks. On the hill above, a silhouette of a woman with antler headdress watched. With trembling hands, she put on the bracelet. She was not sure what to say.

Without a word, Eivor pulled her into a mighty hug. “Go now,” Eivor reassured. “I will care for Freyja personally.”

A brief moment passed as they regarded one another before Eivor spoke again. “Odin is with you.”

 

this story concludes in part 5

The Bookworm – part 3

Art commission by @javi_draws

This is an Assassin’s Creed Short Story set in the time of Valhalla.

edit: changed one character’s name, which was unintentionally shared by a character from the game

Read part one here

 

The Bookworm – part 3

 

The last full moon of harvest rose and brought with it the first signs of snow. Tomorrow it would be winter. The last of the crops were to be harvested, and that night a great feast; Winter Blót. Hadda’s days were filled both with work in the fields with the other children of age and work for Able, the scribe. She dutifully copied a number of written texts as he produced them from nooks in his tidy small hut.

Able’s collected assortment of scrolls and other papers was an amassment from a variety of places he had collected, or more commonly as brought to him by raiders who could not read and wondered if they were of value. Wooden cross-membered shelves lay neatly along every available wall and even into the loft yet somehow remained in order. In some spots the shelves were lined two deep and had to be moved to be accessed. Only Able could keep sort of it, locked in his troubled mind.

He was not cruel as Hadda had feared, but rather held by a darkness inside as if always with pain. He was a strict instructor; brilliant. Some days he was too ill to leave his home. There was an unspoken boundary that kept Hadda from aiding him when he was low, but she made sure the younger Brita would bring him soup or hot drink if he would take it. Hadda would herself, but Able regarded her like neither Northman nor Saxon. She was like him, a woman of two worlds still alive for a purpose they may not fully know. This nameless distance was mutual, and later grew into respect.

Hadda had much still to learn for reading and more still for writing to express her own thoughts but was quickly taught the more important contextual reading regarding trade and agreements. Contracts, even letters of peace. The Saxons universally regarded the Vikings as lesser men, barbaric and as vulnerable to being manipulated against their own interests. Able was no longer fit for long travel, so Hadda would accompany settlement elders when possible to ensure terms of trade were written as spoken.

Saxons had grown increasingly resentful of the Northmen settlements’ success even in times of peace. Isolated hostilities and disappearances had become too common. Hadda recalled on one such trip to outside York for medicinal herbs the otherwise peaceful exchange with an eccentric traveling apothecary was interrupted by a mounted armored patrol. The roadside exchange was perfectly legal, but it nearly turned into a sudden slaughter. Hadda quickly calculated the tax exchange in her head they should owe had the transaction been held in the city, and while it was at a sore disadvantage to the Northmen, the guards were surprisingly open to the idea of pocketing the tariff. It was not all she won that night.

She kept under her straw bed a single leaflet of strange text. The desert skinned trader had told her it was Greek. There were but a few lines of it, the formatting alone looked less like spoken word and more like art. Prose. She hoped one day to translate it but had not shown it to Able. He had told her once of a great purge of all writing that was not to the benefit of the wellness of the soul, some hundred or more years prior. The burning of the greatest library every known to woman or man. The deep pain in her heart at the thought matched for a split second what she saw in the older scribe’s eyes. In that instant she imagined he had almost smiled to reassure her.

The sun rose on that first winter day, and with it an air of celebration. In a spot of cleared field men worked to prepare a space with stacked bales of grass, makeshift tables and decorations carved from wood. Hadda was only a little surprised when she learned her chores were more than double. Where were most of the other children?

Able added to her work. He was prepared when she arrived with a neat stack of scrolls she had not seen before. With sweat still on her brow she sat down diligently to begin copying the letters that would surely take all afternoon. Soon after she was sat down Able prepared to leave. Eivor had summoned him, he explained.

In the back of her mind she wondered where Eivor had secured the wondrous book they had brought back on that night that now felt long ago. She had first suspected it to be hidden among Able’s other well-kept texts, but over time she concluded there was no corner of the hut she was yet to see where it would have been safe. No, she suspected the Viking leader had a more secure stash, perhaps beneath the lodge, one sealed by something it took several men to move. Smart.

When Hadda had finally finished and cleaned up, she felt like she was the last one left to head towards where the rest of the settlement now gathered. A great carved wooden pillar had been erected in the center of the cleared field; a monument to Odin the Allfather. The sun was low in the sky, she could see visitors from the next settlement upriver were arriving on the bare dirt path into their village. It looked like there would be upwards of more than fifty in attendance. Among the visitors Hadda spotted the enigmatic mystic, the ätts’ selected who spoke with the gods. The mystic was soon busy with the preparation for ritual slaughter of the season’s cattle, the main event of the night.

When Hadda arrived, the other children were already adorned festively. Brita and a second girl closer to Hadda’s age pulled her aside to weave bright string and brilliant poms into Hadda’s hair. They laughed gaily as a group of boys tried to nonchalantly catch a glance at them from nearby. Occasionally a cold breeze would cut through accompanied by a stray flake of snow as if to remind them how cold the night would soon get.

Joining the gathered crowd Hadda slowly scanned the celebration, finding everyone present. Eivor, Able, Torben, the village elders and a number of visiting families she had not yet been introduced to. Here eyes settled on the mystic, who through the crowd was watching her, specifically. Still as the statue who’s shadow she blended into, crowned by leather and antler headdress. The settlement’s resident raven – Eivor’s raven – clucked. Then, the great boom of a drum. Everyone came to attention.

The sun set as Eivor approached the monolith to Odin reverently where the mystic waited. Low lit torches cast high shadows on the carved pillar. In the mystic’s hand a ceremonial plate. Eivor and the mystic exchanged silent words for a long moment before Eivor turned to gathered crowd. “Hadda,” Eivor spoke with authority. “Come forward.” The crowd parted.

Hadda froze. So many people, all looking at her. Timidly, she put one foot in front of the other until she had crossed the space to the outer circle of decorations around the monolith. Eivor stepped to one side as the mystic stepped forward. On the ceremonial plate lay wrapped leather cord set with polished bone and beads fashioned into a bracelet. The mystic’s enlightened face was broad at first with a smile as she watched for Hadda’s reaction, but suddenly turned dark as if she heard something no one else could. Eivor sensed it, and the raven cried out. In the distance a young boy’s urgent voice carried to them. On the near horizon, a lone tendril of smoke rose above a glow of fire.

 

continued in part 4

Speculative Assassin’s Creed Short Story, part 6

pirate woman on ship looks to the skies
Art commission by AyshaArt ig @k.ayshaart

This is an untitled speculative short fiction set in the world of Assassin’s Creed

This is the conclusion of this story. Read part 1 here

Part 6 – The Ship of Legend

Farah sat soaking the Miami midday sun at the window seat bar in the Bistro just across the street from the plainly labeled datacenter complex. Social media giant operations personnel chatted opsec secrets loudly adjacent to public safety IT analysts. Everyone here was in a technical field of some manner or another. The cute Puerto Rican gentleman waiting tables flashed a toothy smile at her and made a hand gesture to ask if she was doing ok or needed a refill on her drink.

It was a scorching Miami summer day, where the streets were freshly painted asphalt or concrete. No car under a hundred thousand euros to be found; no building without vibrant street art in sight. Her ride from the airport only briefly interrupted to check into her hotel room in the bay, she had met the engineer who would escort her into the datacenter where the animus bed was hiding in plain sight. The elderly gentleman, a Boston native Russian with cartoonishly wild white hair provided her with an access key card prepared already with her photo, assumed name and a sticky note with a key code in plain red print. He made two impossibly cliché “in the motherland” jokes in the span of ten minutes. Who was this clown? Nadji seemed to know him well. Nadji was to attend lunch with her, but received a text message he would not read out loud and departed with short notice. She still had not heard from him.

She hit the bottom of her glass of water with a loud buzz of her straw, momentarily pausing every spoken conversation in the restaurant. The waiter laughed, and without asking produced a different drink that looked like ice and milk with a dash of cinnamon. Farah thanked him and took a sip. It was overwhelmingly sweet with a hint of rice. “What is this drink called?” she asked through a mock expression of disgust.

“Venezuelan chicha” he laughed with a wink. Farah felt a rush of color in her cheeks. Did he just serve her alcohol at lunch? Then there was a tinkling of the bell on the door. Sitting down at the only free stool left in the place, the one next to Farah, was Farah’s mother.

“Is it five o’clock already?” her mother’s tone was like knives at play.

Farah’s face stung. She could only imagine her expression. No one else in the bistro noticed.

“I thought you were in-“ Farah started, mind hitting racing speed in an instant.

“The only place on Earth I knew you would not follow,” her mother replied as if she had recited it in her head for this very moment. Neither said the name; the following silence was mutual.

“Then where?” Farah trailed off, anticipating disappointment.

“Inside,” her mother said with gravity. She watched Farah draw a conclusion before speaking again. “She was a remarkable woman, was she not?” The smile that followed was genuine. The first Farah had seen of her mother in years.

The conversation did not resume until they were safely inside the datacenter. The dull business grey partitions and privacy screened rows of machines were grander than any she had seen. The elderly engineer hummed a limerick of some sort in front of a small display. Compared to the underground hacker space, this looked more like they had misplaced a tanning bed at a mall print kiosk. The animus frame looked nothing like the other model, maybe an entire decade older without a preformed body recess or body sensors. A wheel-about medical sensor with just two monitor cables sat idle nearby. Hiding in plain sight, indeed.

Her mother quietly filled Farah in on what felt like years of their mutual ancestor’s history as she had experienced it. They determined they had in fact experienced the same brief island encounter following the sinking the first ship she had commanded. As it turns out, it was not the last one she lost. They talked for hours, eventually catching up in real life too. It was a funny thought, to be discussing multiple timelines and lives that connected them. One detail remained: How did Abstergo not already have this ship, the most feared pirate vessel of all time? Her captain’s death was well documented history.

The tone of the conversation turned somber; her mother sinking as if she was retelling a death. Because, she was. She had pursued the ship and her crew, commanding what to that day had been the deadliest ship to sail the South Asian Sea. She lost the battle and her crew. As she struggled to keep her own head above water, she desynchronized. Farah’s mother then told how she went into cardiac arrest in the animus frame – the same they now sat beside – and had to be resuscitated, followed by urgent surgery. She believed that was the end of the story. She found the ship of legend and died for it. Nearly twice.

The elderly gentleman stopped humming. “Ah yes, but there was more data.” He laughed at his own thoughts. “She was desynchronized just a third of the way into the memory frame. The subject lived to be 55!” he explained proudly.

“I cannot go back,” Farah’s mother mourned. “I cannot risk it so soon after the surgery”

Farah got excited. “Abstergo never found it because it did not sink? So, you put me back in at that point and I pursue the ship!”

Her mother nodded with a renewed smile. Everything started to come together, and they powered up the machine. Farah kept looking to the door to see if Nadji would show up. She checked her phone more than once, even though he had technically never properly texted her in the plain. The minutes grew closer together and soon she was lying on the unremarkable glass bed with coffin style lid looming over her. Sensors connected, injections complete and lights out.

Pinpoints of shadowless light, shifting lines and a return of her alter self’s strength. She was filled with even more vigor and cunning than before. Her mind blazed at the rush of collected memories. Above, the cry of an eagle. She had grown to know this sound, it was one that reassured her she would somehow always come out on top, no matter how dire the circumstances. No matter how unlikely she was to survive a leap from incredible heights.

She was on the deck of a ship, tied to a wooden chair at a small uneven table. Her armor and weapons were gone. Her head tied firmly back, the very center of her gaze on the great Black Flag above.

The ships captain approached, full crew at attention. A flagon of mead in one hand he sat down in front of her.

“Marry me” he proposed loudly, slamming down his flagon. “For today we return to the Caribbean!”

Farah could not contain her shock. “I’ll do no such thing!”. He crumbled, first with the anger of a man who despises being told no, then rejection. Sorrow faded into resignation and long silence. He finished his mead.

“Very well, then” he concluded and stood up to leave. “Cut her loose,” he commanded. “Return her weapons. It would be a shame if she expired.” His once boisterous crew was silent as the grave, producing one small rowboat and a blanket wrapped around a few pieces of armor and her trusted cutlass. They waited until she and the boat were lowered into the water and free of the ropes before throwing down the wrapped equipment.

There was no land in sight.

Farah’s pulse would not soon relent. The nerve!

She woke the following morning, momentarily confused that she had fallen asleep in the animus and woke up still there like the rowboat was her forever home. There was a silent image in her mind. A sidebar note on a Wikipedia page. Her page.

Died       3 December 1737 (aged 55). Santo Domingo, Dominican Republic.           

Her brow furrowed first in silent revelation, then confusion. “No, that was definitely NOT Captain Edward Kenway!”

Furiously, she unwrapped her equipment. A few belts, bags, the cutlass and a familiar leather bracer with three buckled straps. With a flick of her wrist, she looked to the horizon.

In the distance, a lone Brig. Above, an eagle.

Thank you for reading!

Speculative Assassin’s Creed Short Story, part 5

pirate woman on ship looks to the skies
Art commission by AyshaArt ig @k.ayshaart

This is an untitled speculative short fiction set in the world of Assassin’s Creed

read part 1 here

Part 5 – Remembrance

A curse passed her lips. Farah remembered the woman’s name; it was not her memory alone but one she shared with her ancestor. It was her ancestor.

“Excuse me?” Naomi blinked. The dark-haired woman and Farah both lay in a tangle of sensor wires at the feet of the toppled animus frame. The once illuminated bed she lay in was dark. The air was thick with the sour smell of burnt copper.

Farah repeated the name to blank stares.

“The astronomer?” Nadji asked, surprised. “Not a pirate?”

“Yes,” Farah replied. “But also, a pirate,” she corrected herself.

Ray sprung into action. “Hell, she has her own Wikipedia page with verified dates of life events.” There was a long, grim silence as the page loaded before them nearly as quickly as Farah realized she was about to read how she dies.

How she died.

Children. Grand Children. Died peacefully. Farah openly wept.

No one spoke.

One by one the computer monitors went dark, after each another fan that was silent. The broken animus bed and associated equipment was loaded into an empty freight elevator. She was told the rest would be collected by an asset recovery and destruction crew after they had disappeared. Farah’s thoughts returned to home and her Nana. She looked at her phone, thinking about how often no one cared to check the phone at home when it rang and how often Nana refused to clear or even pay mind to app notifications on her mobile. Pages of unanswered text messages lit Farah’s face as she sent another. She called and there was no answer.

“Good news!” Nadji exclaimed out of nowhere with the joy of someone who had just picked up a pizza. Farah stared. He had her suitcases.

“How?” Farah stammered.

“The police,” Nadji answered with a wicked grin. “You caused a wreck.” Nadji paused to consider his next words. “I told them you were hurt and went to the hospital and they believed me. They let me have the bags.”

“They have you on record?” Naomi’s voice went from calm to urgent. Nadji hesitated.

“That reminds me,” Nadji pivoted suddenly. “We have another bed!” Everyone blinked.

That reminds you?” Naomi was hot.

“Yeah,” Nadji’s expression became his game face. “We have a plane to catch.”

“I just figured you had met someone,” Nana laughed. “I’m fine thank you. Your Babu’s boat though has a new leak.” Earlier in the phone call Nana had also mentioned it was raining, which Farah could hear was accompanied by some wind. Nana wrapped up the call with a kind word, reassuring Farah slightly. Farah had kept to the story Nadji invented and did not mention her new friends. The hospital, a wreck, her found luggage.

Farah and Nadji sat at the small airport terminal, one in a partition out near where sea planes took off. It was the only one capable of transporting both them and the damaged bed within the time frame they had available. Naomi had produced a flawless fake passport and associated visa papers out thin air, congratulating her on her attached college recommendation with a flourish. The praise in the letter was almost excessive. Farah worried it would draw attention and was still juggling the arithmetic of how she was already a legal resident before she even arrived. Harder still to process is how going to America was going to get them closer to locating something lost in the South Asian Sea.

The animus bed, obviously. Nadji’s contact had come through in spades, and although Farah did not hear the whole of the conversation it sounded like the bed was not even in the U.S. yet. It was en route from London.

While in confidence earlier Nadji had explained to Farah that Abstergo was so close to the trail of the team that did the other hack that they were accidentally ahead of themselves when they tracked her down. Abstergo was after the other team; the other team was after her. The men she had seen were Abstergo contracted private military who believed Farah was already in-network. It was sheer luck, the span of one night, that they ruled her a false positive match outside the job faire.

Nadji had procured the hacked animus bed, which the second group of London-based hackers now needed to get rid of. Abstergo was certain to notice the bed they had pinned to the bug bounty showing up connected to the network, no matter from where. A move so risky it may work. Naomi and Ray each disappeared separate ways. Farah would not meet them again.

Unprompted, Farah began laughing quietly. “They took one look at me with food on my face and knew I was not a threat.” Farah wiped away a tear as she retold the story of the night at the job faire as Nadji doubled over laughing.

Next stop, Miami.

(this story concludes in pt 6!)

Speculative Assassin’s Creed Short Story, part 1

pirate woman on ship looks to the skies
Art commission by AyshaArt ig @k.ayshaart

This is an untitled speculative short fiction set in the world of Assassin’s Creed

Part 1 – The Warning

“Have you finished packing?”

The loud chop of a cleaver on cutting table snapped her out of a daydream. Nana was preparing the morning catch for market. Content to live as her family had a century before, Farah’s grandmother had never wished for more than their modest brick and stone home hewn into the rugged hills near the coast. The cobblestone paths and numerous uneven stairs were too small for most modern cars; those who lived here still got to town by bicycle or with handcart in tow. When Farah had first moved here, she was amazed at how different living was compared to just kilometers in any direction. Nana still woke well before dawn to take the boat out, returning around the time Farah should be leaving for Uni. Every morning she rode her bicycle to the ferry to cross the channel and catch a bus to the city, standing out in her modern clothes like a glowing sign amid the fishermen. It had been home when she needed one, but she could not remain.

Packing, right. A year ago, she would have been relieved to move back into the city. Her prior room in the high-rise apartments had a window that looked out over the business district. Living with her mother had been contentious at times but was mostly just lonely due to her frequent long hours. Well, up until the tech giant unexpectedly divested assets and her mother’s job moved overseas. Farah’s Visa, even expedited, was more than a year delayed. Thank skies for Nana.

Nana was strict, serious but not unkind. She was a shrewd negotiator and had known the volatile fishing markets and family business dynamics longer than most of the merchants had been alive. Her profits were slight, but with no debt to speak of she enjoyed a comfortable, simple life. She reminded Farah often how far back generations of her family had lived here.

CHOP. Farah struggled to bring her mind back to the present. The events of the previous nights at the Tech Institute were too bizarre for her to dismiss as incidental. The job faire began with about as much disappointment as she expected, required experience she didn’t have, unpaid opportunities, corporations with dubious social standing and a stack of pamphlets she would not look at a second time. But later, hot street cart kebab in hand, an unexpected exotic car pulled up and stopped directly by her on the walk. The suits inside were British and seemed to have been following her. How did they know her? Their generous offer seemed suspicious. Did her mother arrange this? There is no way every island-locked teen who entered into a web browser the words “abstergo jobs” got a visit from business guys in Italian cars.

Farah finished packing the last of her things, which amounted to two well stuffed suitcases and a backpack. She did not look forward to the stares she would get hauling all this on and off the bus. She could not say louder I’m moving if she yelled. Her grandmother was waiting at the door. She handed Farah a warm cloth wrapped scone with some preserves. This was it; it was goodbye again. The interruption in the morning routine was ceremony enough. Today Nana would ride the ferry to the bus stop with her to wish her a good trip.

Brief rain showers set the mood for the bus ride, mercifully ceasing just long enough for her to lug the suitcases into the subway. As she identified the stop she should wait at, she wondered how she would get along with her new roommates. They all were attending Uni as she was, although some had gone home for the summer. An odd tone from her phone startled her from her thoughts. It was on silent. The notice was from a random Bluetooth device that had attached to her phone with a strange name. She quickly went into settings to disable the Bluetooth and saw in the connection details the device was named “DO NOT TAKE THE CAR”.

It was mid-morning, before the lunch rush so not many people waiting or unboarding at this stop. Farah looked around fearful, no one suspicious – wait. Taller kid maybe her age, hoodie, shoulder bag, track pants and brightly colored sneakers just disappearing up a flight of stairs as he pocketed a phone. Was it her imagination or did he glance at her as he rounded the next stairs up? She looked back to the train, door open waiting for her to board. The car was almost empty. What was she doing? she scolded herself, but her feet would not move to the car. The door closed, and the train left. She looked back to her phone and the device connection was gone.

Exasperated at herself, she lugged the suitcases up both flights of stairs and looked around. There were not many more people at this level, storefront lights saturated the tile floors and low concrete ceiling. At a nearby newsstand an uninterested clerk stared at her phone. On the small sales counter a newspaper was folded in half. The clerk made eye contact with Farah briefly, popping bubblegum. Wary, she picked up the newspaper and left a few coins on the counter. Incredulous, Farah opened it to find a street address written on it.

The sound of expensive shoes tapping on tile warned Farah of a man in a suit approaching, hand descending from what she thought might be an ear-piece, looking her way. The clerk was still staring at her phone. Farah left, suitcase wheels making a chorus of noise as she moved quickly to the street level. The address was someplace she knew only in relation to other buildings it was near but she knew how to get there and that it wasn’t very far. She felt panic setting in as she made it out of the subway into the humid midday streets. What a sight she must make, she winced, the only woman hauling two large suitcases into downtown like she was late for something. She felt eyes on her even if no one was looking. Was it obvious how afraid she looked, or that she was running from a random guy? Or following the directions of a kid to a location she was unfamiliar with like a complete fool? She shook her head to focus, sweat was starting to form on her brow.

She reached a busy intersection, checking her composure as she alternated between wanting to cry and acute self-awareness. Her phone chimed again, startling her. She looked down, it was the Bluetooth again. “NOT THAT WAY”, the device read. She scanned the shoulder to shoulder crowd, cars and eyed straight in the direction she was about to cross a grey van. She worried she was imagining all of this, cracked from the stress of moving. Still, she changed course and began on the walk to her left against the flow of walking traffic. The tires on the van squealed as it turned suddenly to adjust to her new direction. That was Farah’s last straw. Tears welling as she broke into a run, she pushed through people knowing she had to get with the flow of traffic or risk them catching up. She darted into traffic to the blare of horns as she narrowly evaded the Van and cut into an alley that connected closer to where she needed to go. The honks of traffic behind her faded, but the rev of an engine sounding off the narrow brick passage told her all she needed to know; the van had followed into the alley. With a cry she abandoned her suitcases and broke into a sprint.

(continued in pt 2)

Star Wars Battlefront II – Not A Trap, Actually

Crush the Rebellion. Commander Iden Versio leads Inferno Squad from the written novel page to a breakout cinematic gaming experience that has to be played to believe. Combining the solid variety of multiplayer and arcade game modes of the first next-gen Battlefront reboot, stunning top shelf graphics and the A+ story mode the series deserves, EA’s Star Wars Battlefront II is the game we were looking for. Or, so the developer had hoped.

With launch week marred by a few wildly out of control fans threatening individual developers over micro-transaction related features, the opening cry of horns and trumpets felt more like a disturbance in the force. I feel this was hugely undeserved and representative of an increasingly toxic culture within gaming that has soured the launch of many titles the last few years, and in this case, it was over mostly bogus information. Even today I see negative comments about the game tied back to an idea that you have to pay real money to unlock certain heroes, which is inaccurate in more than one way.

Edit 11/17 – Huge Update: EA removes micro-transactions, for now

Heroes unlock via in-game credit system, NOT from real-world purchased currency.

Star Wars Battlefront II has two forms of progression, one represented by experience points earned only through multiplayer matches, and another measured by “credits” earned through all activities, including a big handful for story mode and more via tutorials, challenges in all game modes, and based on merit in multiplayer. Game Revolution breaks down specifically how long they estimate it would take to unlock all of the heroes, but not counting the large chunk of credits you’ll have after finishing the story and some arcade (from which you can definitely get your favorite hero), it is reasonable to expect you could unlock a hero in a night or two of regular gaming. Furthermore, none of the “crystal” credits you can purchase with real money can be used to unlock heroes, and the crates you can buy with those crystals will not unlock a hero, so there is literally no way to unlock the hero with cash. This is a far cry better than the “time saver” bundles available to be purchased for other EA shooters, which actually do unlock functionally superior equipment and loadouts other non-pay-to-win players have to earn via advancement.

Edit: As mentioned in a release day statement (11/17/2017), EA has since turned off micro-transactions and disabled use of the “Crystals” credit option, which will be reintroduced at a later date following review of the feature.

As Game Revolution also points out, there are other potentially more valuable things to spend your in-game credits on, like upgrading the loadout for the base troopers and vehicles you are leveling up, which gives players more choices on how to advance and get an edge in fast-paced multiplayer.

My officer is almost level 15

Crates, earned for completing challenges, logging in daily or when purchased via in-game credits or crystals, do contain Star Card upgrades that directly improve your loadout in multiplayer, so there is validity to the idea that you can buy superior gear with cash, but you get these so frequently there is hardly merit to dropping your beer night monies into randomly drawn upgrade cards you already get multiples of in an average gaming night.

Bomber with an astromech repair upgrade Star Card

 

No, seriously, these are the droids we are looking for

I am actively recommending Star Wars Battlefront II to all of my gaming friends. The gameplay is a fantastic mix of the more serious, gritty Battlefield 1 it shares an engine with and the lighter-hearted arcade feel I associate with Star Wars titles. The various maps and game modes draw from at least all seven main movies, and includes additional locations and references to anthology and novel locations including Christie Golden’s “Inferno Squad”. Every aspect of the game from the breathtaking cinematics and rousing story to the frequently cheeky humor in multiplayer and kid-loose-in-a-toy-store flight combat shows the developers share a true passion for Star Wars and for great gaming. The actor capture and performances make it feel like you are in the movie, and I was left stunned at its conclusion.

I hope to see you online in a galaxy far, far away!

 

Five Fortnite Tips I Wish I Had Known

We thought we were prepared for the storm until it got ugly. In the distance, we heard the bellowing roar announcing the arrival of a colossal mutant zombie known best as a Smasher. Down to the last magazines of ammunition and with weapons looking the worse for wear, there was little more than harsh language between the behemoth and the hastily boarded up wall around our objective. Epic Games’ Fortnite is a clever mix of quick thinking, base defense building, exploration and all out combat. Although it can be played alone it is geared towards play with a full team of four players, and the harder the missions the more extreme the challenge. Thankfully the game shines best when the zombies are at their worst.

Fortnite is an “early release” title but plays as well as most released games, although it is not without a few bugs, performance issues and potential imbalances that may be changed later. Below are a few things I learned “the hard way” that I wish I had known when I started.

Green is Good

We’ve been taught in other games with similar loot rarity coloring that grey and green items are generally trash if you have access to better. Although this is technically true in Fortnite, green weapons and traps are particularly useful in that they require only common materials found in abundance on any map. Given that all items break fairly quickly and traps are one time use in every mission outside the storm shield base, knowing when a green weapon is good enough becomes critical to managing rare crafting resources you might not find every mission.

To be more specific, it is unlikely you will find enough “rotating gizmos” to replace 2-3 Epic weapons as fast as those weapons wear out. In some cases I would say this is true of even one Epic weapon – which could require three of these gizmos each, enough for three Rare weapons that are just as durable and almost as powerful. It is business as usual to be completely out of these key materials, and probably when you need them most.

The bottom line is don’t discard, recycle or otherwise lose the only green schematics you have for key traps and weapons. I’d keep at least one for each class of weapon and level up that schematic to make it closer to par with a rare blue of the same sort.

Examine Apparent Duplicate Rare Items and Heroes Twice

Any two items of the same rarity might look identical if you examine only the base stats, but in almost every case the optional stat bonuses for leveling up that schema will be randomly different. This is true to some degree for survivors, defenders and even Heroes. Before cashing in that hero for quick XP or collection book advancement, check the perks, support squad bonuses, and other abilities they would get if you leveled them up. Traps especially have different abilities when leveled that could make a huge difference, like in the case of passive floor and wall spikes.

For heroes, there are both support squad roles they can take and expedition seats to fill even if they aren’t among your favorite to play. In the case of the latter, expeditions become an important source of crafting materials and survivors later but require leveled up heroes – ones you spend XP on but can’t actually play while they are out on expedition. It makes sense to keep a deep bench of talent rather than retiring heroes for this reason alone.

Blue Rare Schematics may be better than Epic ones

Another way that rare crafting materials shapes the economy of the game is when you compare a Blue weapon and a Purple of the same type, and consider the cost of keeping your favorite weapon replaced once it is worn out. In almost every case I have examined, a Rare Blue schematic leveled to 10 is much better than a level 1 Epic Purple, but may cost half or a third the key materials. Sure, the level 10 Epic Purple weapon would do more damage but unless the perks included dramatic reduction in wear and tear, you aren’t getting “three times the weapon” out of it. The comparison gets even more comical if the Rare weapon has the wear rate reduction perk instead, also at the cheaper cost of materials. That blue sword will be more than just “good enough” long after the less durable purple one breaks.

Use the Outlander Pathfinder to gather.

All heroes do almost every task equally as well as one another – specially at the start of the game, with a few exceptions. Soldiers do get bonuses to ranged weapons, and in some cases stacking bonuses to a specific type of ranged weapon, but no one can hold a candle to the gathering mastery of a Outlander Pathfinder. Once you have “focused acquisition”  and “in the zone” perks, along with the ability to create Loot Llama supply drops the Outlander is significantly faster and better at locating and gathering treasure. The difference isn’t slight, even the 6% chance to find double loot is noticeable over the course of a single mission. Level up your Outlander further and you can see loot through walls and floors and even how rare it is. Given how often you will need to restock on materials needed to make ammunition and traps, the speed boost and faster pick-ax of “in the zone” is a welcome ability indeed.

Never overbuild.

Traps and any section of building count towards the build limit objective in almost every mission in the game. The limit and associated penalty for overbuilding is shared by the whole team, and is the highest weight penalty for end of mission scoring next to complete mission failure. Very few other objectives are classified as “gold” objectives, and most are ones you obtain through exceptional effort (rescued all bonus survivors, etc), rather than one you “lose” by being careless. Watch the build limit when you are setting up defenses or using stairs to reach loot and survivors. I try to stay under half the limit just in case zombies create an unexpected route to the objective or additional traps / healing pads have to be made in the heat of a fight. If your teammate looks like they are working on a masterpiece of excess mats, hold off on putting down floors or traps in hopes that they stop before they hit the limit.

Another way to help reduce build time and stay under the limit is to use perimeter walls sparingly – imagine funneling the zombies into a few open sections of the outer fence rather than trying to build a solid barrier. Save your fortress construction passion and skill for the more critical objective walls. Perimeter knee-high walls are easy to shoot over and will usually direct zombie traffic to a different (or less defended) entrance point, which is a great place to put a few key traps without needlessly carpeting the entire area in spikes.

 

Fortnite is a lot of fun, and is quite addictive. The early missions do a good job of introducing key mission concepts like building under a time limit to precise specifications under pressure, customizing structures and dealing with attacks from multiple directions, as well as effective exploration of an area for loot and survivors. The harder missions will test your teamwork, but these are also the best parts of the game. I hope the above tips make a difference in helping to keep you in gear when the hordes descend on your base, and enough ammunition left to drop that Husk Smasher. I hope to see you online!

Reinventing the Iconic – Mass Effect Andromeda

image credit vg247.com

Undaunted by the gravity of their own legacy, BioWare forges a new path forward. The premise of Mass Effect: Andromeda mirrors the new life of the franchise in more ways than one. Putting behind them one of the most epic science fiction sagas in video game history and all of the characters we had come to love is no small feat, a challenge other industry giants have avoided or outright failed at. Despite the rose colored lens through which the original, decade-old Mass Effect is viewed by many, Andromeda does just this.

Enter Sara and Scott Ryder, youthful recruits who along with their father joined the Andromeda Initiative to seek out a new home for humanity in the Heleus Cluster of the Andromeda galaxy. Scientists, unlike the soldier origins of CDR Shepard, the Ryders are a refreshing new look and feel for main characters. The crew and your squad mates include many races familiar to the original trilogy and a few new ones as well, all brilliantly voiced and brought to life in the stunning Frostbite engine – which is also new to the series.  With one of the best team of writers in the industry and more dialog than Mass Effect 2 and 3 combined, Andromeda may be the most ambitious and in-depth story BioWare has attempted yet.

As the experience unfolds and the player is introduced to both new and familiar activities and opportunities for exploration, the more close to home Andromeda feels. It feels like a Mass Effect title should from the outset – wasting no time putting your Ryder twin of choice into action and trusting the player to keep up with the lore and references without letting it get in the way. Returning players will find the new ship, the Tempest, is a fitting tribute to the Normandy, but is also comfortable being itself and has a fresh, elevator free layout. The all-terrain Nomad is even cooler than you remember the Mako being, which is great news because you’ll spend more time than ever behind the wheel in it. It inherits the mining and most of the scanning tasks that used to occur only from orbit in the original trilogy, and has its own tech upgrade tree along with the rest of your gear.

Speaking of upgrade trees, the character advancement and gear research and upgrade paths are an order of magnitude more complex than any of the previous Mass Effect titles. No longer limited to just one “class”, the Ryders can develop multiple combat profiles that cover all of the classic builds like soldier or infiltrator, and now also includes the biotic and tech tree skills once exclusive to the non-playable characters. The build choices are staggering at a glance, but are easy to get the hang of as you go along.

Combat sees a huge update, featuring faster movement, more agility and a bigger emphasis on coordination of abilities between squadmates to defeat difficult encounters. Players looking for a challenge will be pleased to find the harder difficulty settings are a step up from the prior titles, and require a lot more than just cover and ammo management to defeat hard encounters, even for returning veterans. Playing on one setting below “insanity” I died frequently despite a confident hard mode finish in the first three.

My ten hours in the play-first trial of Mass Effect: Andromeda sped by in an instant, just enough time to get my boots dirty and whet my appetite. It is not enough time to judge the story, which I’ve avoided discussing, but from what I have seen so far exceeded my expectations. I had concerns that BioWare would not be able to top what they had completed with closing chapters of Mass Effect 3 – nor fill the boots of an iconic heroine like Jane Shepard. Thankfully, Andromeda is following its own heart and I am looking forward to seeing where it goes.

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