My Five Favorite 4K HDR Games

One piece at a time, I upgraded the components of my console gaming setup to support true 4K and HDR, and found myself revisiting a lot of games to see how much better they looked, or didn’t. Some games that seemed like contenders for exceptional graphics at the high end lose a lot of their luster in actual gameplay due to UI or effect choices, and others seem to apply the ultra HD textures inconsistently at best. However, there are some games that really do shine in 4K next to their 1080p versions. Here are my five favorite.

Forza 7

It is no accident you might find this as the running demo at your electronics store for the most expensive televisions, as this flagship of eye candy by Turn Ten is laps ahead in terms of extreme graphics performance.  Forza 7 and its playful openworld peer Horizon 3 are as well tuned as the real world cars they depict, and are a must play for any racing enthusiast. The cars, environment and weather effects are pure bliss on the eyes, and play as well too.

Sea of Thieves

This unique and immersive open seas pirate adventure by Rare Ltd is one of the most dramatic examples of a game that looks completely different on 1080p next to a proper 4K HDR display running on the same hardware. Its cartoonish style is deceptively nuanced, and features some of the most jaw dropping lighting and dynamic weather. The animation is also exemplary, maintaining its looks even in combat while keeping an ear to ear grin. Hats off to the art direction team for making one of the best looking games of this generation.

Assassin’s Creed: Origins

Where this game does suffer a bit from losing polish in chaotic combat sequences, it more than makes up for it in its breathtaking presentation of historical settings and grand sense of scale. The included free camera photo mode makes these moments all the more enjoyable, giving the player opportunities to capture truly spectacular screen shots. From shots of Senu against a sky of kites over the Nile at sunset, Bayek atop monuments, wind sailing, free diving or sneaking through glittering hoards of treasure lit by torchlight, Ubisoft’s Assassin’s Creed: Origin is visually quite stunning.

Mass Effect: Andromeda

I include this game although it was never upgraded on consoles to proper 4K like PC, it does support HDR and is nothing short of a masterpiece of visceral, well animated graphics that seem to get better (instead of worse) the more serious the action gets. Everything from the environments, UI, vehicles, weapons and armor are showcase examples of top shelf, built for 4K graphics. The Bioware title had a mostly undeserved initial reception for odd issues that included character faces, some silly animations and such but I felt they had near zero impact on actual gameplay where it mattered. At the heart of the game was a genuine breakthrough in combat mechanics that still look and play a generation ahead of most other games. Take issue with the facial appearances of some characters if you will, or a departure from deeper RPG elements of Mass Effect 2 and 3, but this game still shines on its merits.

Destiny 2

Bungie’s grand space opera shooter is another prime example of a game that looks generations different on a 4K HDR display next to a 1080p one. The lighting and effects aren’t even close. I do believe some compromises are made in the fastest of the game modes like PvP (similar to the degradation one might notice in For Honor), but in nearly every other case it remains faithful under fire, made all the better by some of the best monster and environment designers in the business.

Notes on the future of 4K gaming

Looking ahead, it isn’t a guarantee that the coming generation of games will automatically look better. In fact, the burden is on them to match and maintain (let alone surpass) the standard given accelerated release schedules and a shift in what is considered to be innovative in games. Upcoming megahits like Anthem look pretty on the E3 big screen, but will it play as well as Destiny 2 or Mass Effect: Andromeda? Contender with good credentials Cyberpunk 2077 melted faces in a closed-door gameplay demo but is already getting side-eye for not sharing this footage due to it (presumably, maybe) changing before release. Battlefield V looks promising, but may also get sucked into the propeller of Battle Royale resource prioritization. Fallout 76 is too early to tell. Shadow of the Tomb Raider *should* be born to win, given how good Rise of the Tomb Raider already looks but the E3 trailer was kind of modest in comparison.

Are high end graphics the most important feature of a game? Arguably not, but this coming year or so should really show if we can have both.

 

Seven Tips for Mass Effect Andromeda Insanity Mode

captured on xbox

One hundred seventy five hours and eighty two levels later, I completed a second play through of Mass Effect Andromeda on Insanity Mode. The combat in ME:A is a fresh new look for the franchise, and gets even more fun when you turn up the heat. Hardcore mode was very satisfying, but I could not resist the ultimate challenge of Insanity mode. It was well worth the effort. Below are a few tips that helped me.

New Game Plus

Even if you’ve completed the prior Mass Effect trilogy on Insanity mode, I do not recommend attempting Andromeda on Insanity mode the first play through for reasons that have nothing to do with skill. Once you have finished it on normal or hardcore, you can choose “New Game Plus” mode, and keep all of your skills, gear, upgrades and squadmate skills except for specific abilities unlocked via story. You also keep your research, rare consumables, and other critical resources. If you take your time and get the most out of your first play through you could be upwards of level 60 with multiple profiles at maximum rank, with squadmates at the level cap. This makes that first return to Eos on Insanity mode a lot more do-able, and will better prepare you to tackle the boss fights later on.

Use Multiple Profiles in the Favorites Wheel

The critical stat bonuses provided by the top ranks of each profile are useful in different situations, and quite frequently in the course of the same fight. Shielded heavy ranged opponents require a different approach when you find your cover compromised and with only three moves you need to be able to switch between maximum damage output and maximum survival on the fly. Experiment with the favorites wheel and different profiles to find out which work best for you depending on combat situations. I kept profiles for optimal sniping via Infiltrator, well rounded close quarters combat with Adept or Sentinel, and variations of each optimized for high damage output or immediate shield recovery with key tech and combat tree skills.

Stack Anti-Shield Attacks

By a large margin, the hardest part of Insanity mode are the blue-shielded heavy opponents. Not the bosses, not the big hairy armored beasts, but the quite common “normal” shielded foes like the Observers and Kett Heavies. Because shielded opponents fully regenerate their blue bar if you cannot sustain enough damage to deplete it in a timely manner, they recover while you waste ammunition. On Insanity mode that definitely will take a turn for worse fast. My main profile stacked three skills out of a handful that can be upgraded to do quite a bit of shield damage. Overload is a signature anti-shield move that can be charged to also hit other enemies nearby even if they are in cover. Pull from the biotic tree can be upgraded to do reasonable shield damage, has a quick recharge and doubles as a super effective knock-down on unshielded opponents. Energy Drain does great damage to any target including shielded ones and is the best self heal in the game. There are other anti-shield moves, like Lance, but I find they are not as well rounded as the above three for most situations. For any of these moves, be sure to pick up passive bonuses from the skills at the bottom of the biotic or tech trees, which could boost your damage or defenses significantly.

Tactical Cloak

It wouldn’t be Insanity mode if you didn’t find yourself neck deep in melee critters, flanked by half the Kett marksmen club and low on ammo with squadmates dropping. This is business as usual in several parts of the story no matter how good your aim or approach is. One of your favorite profiles should have tactical cloak. If you are careful not to uncloak on accident you can interact with terminals and revive teammates without being seen. There are numerous opportunities to hack turrets that you can get to at the start of a very tough fight only if you use tactical cloak, turning a nightmare encounter into a fun one as the turret wrecks their heavies instead of your squad. Tactical Cloak is also a life saver when you need to make a big position change for new cover or fresh ammo/health boxes during a long fight.

DIY Armor and Weapons

Another big benefit from starting from New Game Plus is keeping all of your research data and progress, and higher end crafted gear and enhancements are substantially better than the random loot you’ll find or vendor bought weapons. A tier VIII or higher crafted sniper rifle like the Widow or Black Widow with max mod slots and proper level mods may be the most valuable piece of equipment you’ll ever carry. Use AVP to unlock as many Science and Market options related to special merchant inventory (for rare mods) and crafting as possible to make the best gear you can and it will keep you in the fight.

Know Your Consumables

When push comes to shove, the boss fights and encounters with monsters like fiends can demand more than you have to spare in a pinch. Ammo consumables like Incendiary or Cryo rounds are too rare or expensive to use constantly, but are amazing in specific encounters. A Cobra RPG can turn a surprise ultra encounter around, and Incendiary rounds can cut the time to kill a fiend in half. Cryo rounds are best when combined with an AR against a swarm of unarmored foes like Kett Chosen or Raiders, as they will snap freeze your targets long enough for you to reassess cover or close for a melee kill. Finally, Overcharge boosts a few key stats and instantly recharges your current abilities so they can be used, which can make the difference between death and narrow escape if you needed a Tactical Cloak or Energy Drain right now. This trick saved my bacon in at least one of the tough fights towards the end of the game, and prevented a frustrating reset to the last auto save spot.

Bring More Ammo, Not Less

Some mods, including tasty fusion mods have a negative trait of reduced ammo or clip capacity. Insanity mode will push your ammo conservation and recovery skills to the limit. Avoid tempting critical hit bonuses that trade for reduced ammo, as most encounters are quite capable of expending all of your ammo and anything to be found in crates no matter how good you are with headshots. With proper investment into crafting you can choose mods with reasonable damage bonuses without penalties or trade-offs.

In conclusion, I was pleasantly surprised at how fantastic the combat would be in Mass Effect Andromeda, and thrilled at how well the fun scaled with the challenge. I found I enjoyed the game even more the second time through.

Reinventing the Iconic – Mass Effect Andromeda

image credit vg247.com

Undaunted by the gravity of their own legacy, BioWare forges a new path forward. The premise of Mass Effect: Andromeda mirrors the new life of the franchise in more ways than one. Putting behind them one of the most epic science fiction sagas in video game history and all of the characters we had come to love is no small feat, a challenge other industry giants have avoided or outright failed at. Despite the rose colored lens through which the original, decade-old Mass Effect is viewed by many, Andromeda does just this.

Enter Sara and Scott Ryder, youthful recruits who along with their father joined the Andromeda Initiative to seek out a new home for humanity in the Heleus Cluster of the Andromeda galaxy. Scientists, unlike the soldier origins of CDR Shepard, the Ryders are a refreshing new look and feel for main characters. The crew and your squad mates include many races familiar to the original trilogy and a few new ones as well, all brilliantly voiced and brought to life in the stunning Frostbite engine – which is also new to the series.  With one of the best team of writers in the industry and more dialog than Mass Effect 2 and 3 combined, Andromeda may be the most ambitious and in-depth story BioWare has attempted yet.

As the experience unfolds and the player is introduced to both new and familiar activities and opportunities for exploration, the more close to home Andromeda feels. It feels like a Mass Effect title should from the outset – wasting no time putting your Ryder twin of choice into action and trusting the player to keep up with the lore and references without letting it get in the way. Returning players will find the new ship, the Tempest, is a fitting tribute to the Normandy, but is also comfortable being itself and has a fresh, elevator free layout. The all-terrain Nomad is even cooler than you remember the Mako being, which is great news because you’ll spend more time than ever behind the wheel in it. It inherits the mining and most of the scanning tasks that used to occur only from orbit in the original trilogy, and has its own tech upgrade tree along with the rest of your gear.

Speaking of upgrade trees, the character advancement and gear research and upgrade paths are an order of magnitude more complex than any of the previous Mass Effect titles. No longer limited to just one “class”, the Ryders can develop multiple combat profiles that cover all of the classic builds like soldier or infiltrator, and now also includes the biotic and tech tree skills once exclusive to the non-playable characters. The build choices are staggering at a glance, but are easy to get the hang of as you go along.

Combat sees a huge update, featuring faster movement, more agility and a bigger emphasis on coordination of abilities between squadmates to defeat difficult encounters. Players looking for a challenge will be pleased to find the harder difficulty settings are a step up from the prior titles, and require a lot more than just cover and ammo management to defeat hard encounters, even for returning veterans. Playing on one setting below “insanity” I died frequently despite a confident hard mode finish in the first three.

My ten hours in the play-first trial of Mass Effect: Andromeda sped by in an instant, just enough time to get my boots dirty and whet my appetite. It is not enough time to judge the story, which I’ve avoided discussing, but from what I have seen so far exceeded my expectations. I had concerns that BioWare would not be able to top what they had completed with closing chapters of Mass Effect 3 – nor fill the boots of an iconic heroine like Jane Shepard. Thankfully, Andromeda is following its own heart and I am looking forward to seeing where it goes.

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