My Five Favorite 4K HDR Games

One piece at a time, I upgraded the components of my console gaming setup to support true 4K and HDR, and found myself revisiting a lot of games to see how much better they looked, or didn’t. Some games that seemed like contenders for exceptional graphics at the high end lose a lot of their luster in actual gameplay due to UI or effect choices, and others seem to apply the ultra HD textures inconsistently at best. However, there are some games that really do shine in 4K next to their 1080p versions. Here are my five favorite.

Forza 7

It is no accident you might find this as the running demo at your electronics store for the most expensive televisions, as this flagship of eye candy by Turn Ten is laps ahead in terms of extreme graphics performance.  Forza 7 and its playful openworld peer Horizon 3 are as well tuned as the real world cars they depict, and are a must play for any racing enthusiast. The cars, environment and weather effects are pure bliss on the eyes, and play as well too.

Sea of Thieves

This unique and immersive open seas pirate adventure by Rare Ltd is one of the most dramatic examples of a game that looks completely different on 1080p next to a proper 4K HDR display running on the same hardware. Its cartoonish style is deceptively nuanced, and features some of the most jaw dropping lighting and dynamic weather. The animation is also exemplary, maintaining its looks even in combat while keeping an ear to ear grin. Hats off to the art direction team for making one of the best looking games of this generation.

Assassin’s Creed: Origins

Where this game does suffer a bit from losing polish in chaotic combat sequences, it more than makes up for it in its breathtaking presentation of historical settings and grand sense of scale. The included free camera photo mode makes these moments all the more enjoyable, giving the player opportunities to capture truly spectacular screen shots. From shots of Senu against a sky of kites over the Nile at sunset, Bayek atop monuments, wind sailing, free diving or sneaking through glittering hoards of treasure lit by torchlight, Ubisoft’s Assassin’s Creed: Origin is visually quite stunning.

Mass Effect: Andromeda

I include this game although it was never upgraded on consoles to proper 4K like PC, it does support HDR and is nothing short of a masterpiece of visceral, well animated graphics that seem to get better (instead of worse) the more serious the action gets. Everything from the environments, UI, vehicles, weapons and armor are showcase examples of top shelf, built for 4K graphics. The Bioware title had a mostly undeserved initial reception for odd issues that included character faces, some silly animations and such but I felt they had near zero impact on actual gameplay where it mattered. At the heart of the game was a genuine breakthrough in combat mechanics that still look and play a generation ahead of most other games. Take issue with the facial appearances of some characters if you will, or a departure from deeper RPG elements of Mass Effect 2 and 3, but this game still shines on its merits.

Destiny 2

Bungie’s grand space opera shooter is another prime example of a game that looks generations different on a 4K HDR display next to a 1080p one. The lighting and effects aren’t even close. I do believe some compromises are made in the fastest of the game modes like PvP (similar to the degradation one might notice in For Honor), but in nearly every other case it remains faithful under fire, made all the better by some of the best monster and environment designers in the business.

Notes on the future of 4K gaming

Looking ahead, it isn’t a guarantee that the coming generation of games will automatically look better. In fact, the burden is on them to match and maintain (let alone surpass) the standard given accelerated release schedules and a shift in what is considered to be innovative in games. Upcoming megahits like Anthem look pretty on the E3 big screen, but will it play as well as Destiny 2 or Mass Effect: Andromeda? Contender with good credentials Cyberpunk 2077 melted faces in a closed-door gameplay demo but is already getting side-eye for not sharing this footage due to it (presumably, maybe) changing before release. Battlefield V looks promising, but may also get sucked into the propeller of Battle Royale resource prioritization. Fallout 76 is too early to tell. Shadow of the Tomb Raider *should* be born to win, given how good Rise of the Tomb Raider already looks but the E3 trailer was kind of modest in comparison.

Are high end graphics the most important feature of a game? Arguably not, but this coming year or so should really show if we can have both.

 

The Division – Speculation and Hope for Ubisoft’s Openworld Shooter RPG

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image credit: ubisoft

In the aftermath of a present day bioweapon catastrophe, survivors must band together to take back New York and restore hope. On the surface, Ubisoft’s Tom Clancy inspired “The Division” has Game of the Year written all over it. However what we actually know about the game is limited to only a few short gameplay demonstrations from E3 two years running, and the coolest parts of the demos are the parts of the game that are only hinted at but not fully shown. Elsewhere a leaked trailer explores some of these aspects in better detail, adding credibility to this possibly being a huge success. What worries me more is trying to ascertain why Ubisoft would play their cards so close to their chests when they are usually quite liberal with game hype ahead of a release. With just two weeks or so before the closed beta, let’s take a closer look at why this game is exciting and what they might not be telling us.

Update: A flood of amazing footage hit YouTube this morning from a few lucky individuals who were invited to Sweden to try it hands on, and it looks absolutely incredible. Here is a link to one of the best yet at Arekkz Gaming.

A Good Start

The foundation of the gameplay we have seen is a tactical multiplayer rpg focused on exploration, survival and challenging combat encounters. Every detail in the trailer and demo begins and ends with cooperation – hope against the insurmountable began with an outstretched hand. This poetry in motion is the backdrop for the excellent gameplay demonstrations from E3 – probably the best material they have released to date. Three players teamed up to move through the ruins of downtown New York to an objective, using a variety of skills to balance three team roles familiar to other successful RPGs – healing, direct damage, damage and threat mitigation. In dangerous areas tackling a group a foes near or above your character levels required communication and teamwork, and the pace of battle was intense.

One of the most interesting aspects of the demo is the late game PvP twist. The team ventures into the Dark Zone, a PvP enabled challenge area where the loot and stakes are raised substantially. What begins as a multi-team cooperative challenge against a much more powerful AI opponent suddenly turns into a brutal team vs team PvP struggle for the sum of the loot. The hostile agent self policing PvP flagging system hinted at in the footage might be comparable to one of my all time favorite openworld rpgs ever: Ultima Online, or at least as it was originally launched.

Pie in the Sky

If you consider for a moment what other more recent games this resembles so far, it is difficult not to get ones hopes up. Consider first its pedigree (a Tom Clancy shooter), the difficulty tuning for three person teams (Destiny) and the broad shooter rpg setting itself (Borderlands 2, Fallout) it seems like a recipe for megahit. Consider further the aspects of the game they haven’t quite shown us outside of hints and details in the leaked trailer regarding how New York is rebuilt one stronghold and critical resource at a time, and I see a truly groundbreaking next generation gaming experience that could eclipse the competition.

Then why not shout it from the rooftops?

Compared to the deluge of footage we’d expect from any other Ubisoft flagship title like Assassin’s Creed, they have been pretty tight lipped about The Division. The site for the game is cool enough but the amount of actual game information and working footage is quite small. With just weeks ahead of the beta and a tentative March release not far behind it, there is valid concern in what we haven’t seen for the game yet. This would not be the first game shown at E3 that looked fantastic but did not resemble the final product – see the infamous case of Aliens: Colonial Marines, which was so bad it ended up in court. I doubt that is the case here, but it is worth citing.

Complete duds aside, we haven’t seen much at all about how progression works, side activities, any additional details about how habitually aggressive PvP is handled (this could still be cool), or any hint at what end game content will look like. The latter most could be a landmine issue for the success of the game and might be the most valid concern the game faces.

Another roadblock that is closer to home is the known stability problems that face the other recent Ubisoft online shooter – Rainbow Six: Siege. Granted, we’d hope they would have dedicated servers for an openworld rpg like The Division, but hopes and this actually being the case are two different things.

I don’t expect that the coming beta will be restricted by NDA, and hope to post a follow up once I have hands on experience to confirm or dispel these questions.

Update: The “leaked” trailer was released in the US a little while after I posted this. Keep it coming guys, it looks amazing.

 

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