
As the credits began to roll, I sat stunned. Far more detailed and complex than the choice-driven story games it might be compared to, DONTNOD’s first episode of “Life is Strange” doesn’t hold back. Even as I poured over the myriad of choices and characters I had interacted with I wondered what I may have overlooked, or how differently my conversations might have gone had I gone down a different route, been a little less cautious, or explored more.
Pushing the limits for even the detail obsessed like myself, the lovingly crafted, vibrant world draws you in. As you explore, patience and curiosity are rewarded with new dialog options and choices, not all immediately for the better. Thankfully our protagonist “Max” has an uncanny ability to rewind time, even if just briefly, to relive a moment and retain cognition of what is to come.
Way cooler than just for puzzle solving, Max’s unexpected gift is at the heart of the story and drives much of the masterful character development that unfolds. Many dialog and story options only unlock after you’ve rewound a situation at least once, after which you may second guess yourself anyway. Even after making what seemed to be ideal choices in the majority of situations, I wondered if I had painted myself too narrow of a picture of the characters I had met or if I had missed something critical by playing it safe. Before it was done, I knew I’d need all of my save files to explore the full range of consequences that lay hidden in the incredibly rich story and environments.
Not too long, and not too short, Episode 1 of Life is Strange is a beautiful, fresh take on a “tell tale” style story with excellent writing, a fantastic original music score, and compelling characters. It is evident everywhere that much care and passion went into perfecting each nuance by the team at DONTNOD, and I am thankful that Square Enix gave them the creative room to let it become a title you’d want to rewind, many times.