Bless Unleashed – Tips for dealing with the mid-level advancement wall

If there was an award for “Not the Worst MMO”, Bless Unleashed would certainly qualify. A nice mix of first generation MMO RPG shared world experience and current gen graphics, it has fun combat and a good challenge later in the game. As I mentioned in a previous post, it also has a mountain of bugs and tuning issues that cast shadows on the better parts of the game. Here are a few tips I would give to friends who were considering the game, or who had played previously and quit due to frustration.

Invest in a B Grade Weapon early

The gear that drops from activities falls way short of the advancement curve by the mid-teen levels, until leveling becomes prohibitively difficult due to gear score penalties. Eventually, a red penalty foe has a whopping 66% damage reduction buff that makes facing them almost certain folly. Even in a group you would be a liability to keep alive. B grade weapons and armor with “OK” stats are saturated on the player driven Market Place, and can be found pretty cheap at pretty much any hour of the day. The items may not be keeper gear for end game, but will make the teen and early level twenty content fly by.

When to use Common Enhancement vs Master Enhancement

This same B grade gear can carry you to the “end” of the first major story with some care and upgrades, but herein lies the most immovable part of the advancement wall. Budgeting Gold, Artifact Cores, Star Seeds and Repair tools will challenge even the most resourceful player. It helps to understand the built in risk and cost of each type of enhancement vendor. The Common Enhancement vendor takes Gold and Artifact Cores, the Master Enhancement vendor takes Star Seeds and Cores but does not have a risk of damaging or downgrading your equipment – which happens startlingly often. By that I mean, you will absolutely trash your gear and lose progress. The failure rate is much higher than 50%, so approach with caution.

For gear that is unenhanced for it’s rarity (blue, purple, etc), the first upgrade cannot damage the equipment so should always be done at the Common Enhancement vendor. If you have a repair tool, the second upgrade should also be done at the Common vendor as a failure can be recovered from without risk of further damage, at least to the first bar. The third bar is a gamble, as it will cost a lot less gold than seeds but cannot be recovered without risking a second failure. Remember what I said about failure rate being higher than 50%? Failing twice or more in a row at the common vendor is a regular occurrence. Anticipate disappointment.

Star Seeds are throttled to a daily maximum per character exchange rate from gold, and obtained from limited other activities or season pass rewards. When you first start you may find yourself a surplus of these before you needed them, but eventually you will be bound by the daily cap to get new ones aside from good luck selling loot and resources on the market place. This makes the Master Enhancement vendor very expensive, although safe from risk of damaging and downgrading gear. For any gear I care about, I use the Master vendor for the third through fifth bars and the upgrade to the next tier. Once you are through the surplus of seeds you started with and fixed to the daily allowance of seeds, you will be able to afford to try and upgrade maybe one or twice a day per character. You might have a few days without any success at all. Naturally, if you have a knack for making a profit on selling loot and resources on the market place, you will have a lot less problems budgeting seeds for upgrades.

Eventually your gear score will creep out of the penalty for content in the late twenty range, where you will start seeing better loot to swap out your leveling gear and fine tuning your build for harder content, which will in turn net the gear to keep progressing. You will need approximately 860-900 gear score to complete the last steps of the main story, with end game bosses starting around 1100 gear score and up. It’s a bear, but the dungeons and challenges later are worth the climb. PvP after level 28 introduces several new ways to upgrade gear and is fun, and is a great way to meet competent dungeon mates as well. PvP will also teach you a LOT about which character build you may care to focus on and your overall survivability.

Do Regional Quests

Long before side quest availability tapers off in the late twenty range, you will have always available regional quests that award both XP, trash gear for artifact cores, and a fixed percent of skill experience points. The latter, SXP, is vital to upgrading your blessings to make sure you are doing the most damage you can in dungeons and other challenging content. There is no time too soon to start banking skill points for blessings you have yet to unlock, the later ones need 25 or more points to complete and aren’t viable when acquired (Crescent Moon, etc) without 5-10 points for unlocks upfront. As the number of SXP is fixed per activity and the SXP advancement rate is flat, running all of the available Regional Quests is the fastest way to get skill points by far.

Do the Repeatable Quests

When you first find each region’s repeatable quest NPC, it isn’t clear right away that these activities will eventually be required for one of the stronger blessing unlocks and late game advancement. If you wait until level 25 to start working on the repeatable quests for reputation, you will be days or a week or more off the minimum rep for the prestige quests, which are a fixed block for quest advancement after a certain point in the story. It is a deliberately built in advancement wall to prolong the time it takes to reach the last dungeons and boss encounters. I don’t like this design decision but Elder Scrolls Online had a similar veteran rank advancement wall when it first shipped that was far worse in my opinion, and not even in the same category as the World of Warcraft barriers to end game raiding.

Yes, it’s a grind.

Like pretty much every live-content ongoing game online today, after a point in the story you repeat content to continue advancing. Honestly I don’t think Bless Unleashed is worse than Destiny 2 for “the grind”, nor any other hybrid RPG shooter with character advancement beyond the story. There is a reason this type of post launch content is ubiquitous on consoles today and that is a lot of people enjoy it. Bless Unleashed isn’t a terrible grind and with additional content presumably in the pipes may be worth the time investment.

If you found this article I hope these tips help, or are at least somewhat cathartic to see someone else dealing with the same issues in an otherwise salvageable game. Now to get back to the game and Queue Red Basin 🙂

Bless Unleashed – Unrequited Love of a Damaged MMO

image credit majornelson.com article

It would be a MMO RPG that spurred me to write again, and Bandai Namco’s “Bless Unleashed” was just the mix of three generations of gaming to make it happen. Equal parts first gen EverQuest, early World of Warcraft and current gen free to play titles like Black Desert or Elder Scrolls Online, Bless Unleashed hits all of the high and low notes at once. The combat combo system is attractive and the map is sprawling with locales that can be familiar and new at the same time. It also boasts one of the better character customization systems in the genre, both in comical and heroic proportions. The main story is long and characters are interesting. In many ways it looks like a valiant effort to create an new world that was the best of classic MMO RPG with substantially less load times and modern graphics. In some ways it succeeds, but the survival of the game is at risk from a mountain of bugs and progression tuning problems that eventually break the game completely. It’s down and needs a revive.

I’ve never been overly critical of games that ship with bugs, so issues like inconsistent line of sight and how AI or combat targeting react to it that are common in other titles I can deal with. Spells can hit objects that don’t seem to be in the way or just detach from the active target completely for no effect. Occasionally, the character will not start a new attack without warning until you roll to evade, which can be fatal. You get used to it, but it happens often enough that even well planned fights against multiple opponents can turn due to a glitch that does not reflect the skill of the player. You adapt, but it is a tough learning curve for players and very frustrating in challenging content.

Unfortunately, one of the better features of the game – crafting and upgrading gear – has one of the worst problems in the game. By design, gear upgrades require one of several currencies and various resources that can be limited per day if you do not have a surplus, and mid-to-late game demands you push your equipment to the limit. The problem itself is in the built-in failure rate of upgrade attempts along with the penalty of the failure, can not only downgrade your gear but cost one or more days of work. The rate of failure is definitely higher than 50%, with comments in chat about “six failures in a row” being a normal occurrence. With no way to reduce or eliminate this risk the equipment enhancement and crafting system is a model of unsustainability. There is no way to improve the chance of failure, only ways to shift how much of which currency your next attempt will cost. At current, each of my sessions ends with “can’t try again until tomorrow, no reason to keep playing” in which I will cross my fingers that I can get my gear back to where it was days ago and not worse.

There is no justification, no programmatic resource economy drain or gear advancement curve that could not be better solved by making the upgrade cost the actual expected number of resources, or at least off set by a way to negate the chance of failure (which itself is still a sum of resources).

Third, the problem with gear enhancement is blown into catastrophic proportions by the odd mid-twenties story advancement difficulty scaling relative to available rewards. Players may expect that if they complete all available main story and side quests that they will have at least the minimum gear to continue playing the story as they reach new areas, but in Bless Unleashed this is wildly far from the case. By 22, with plenty of time revisiting older areas, repeating existing dungeons and bosses, and pouring resources into crafting until I have no more on hand than I gather the same day and my hero is killed nearly instantly by common monsters in the area the main story has progressed to. It is possible beta was too short for this to be explored by a wide audience, and is certainly fixable, but currently it will be a hard progression blocker for the majority of players who would try this game.

By that I mean you literally cannot finish the story in this game, at all. Not without unnatural piles of resources like “star seeds” that are bought with gold and available from limited sources in a normal play through. Only the highest level characters can afford to amass them and market imbalance makes the items they sell available only to other players with similar resources. This would be a much different situation if the gear advancement wall was at the last phase of end game content, but as it stands this is a wall fifteen levels too soon and every one of my usual play group, including the person who recruited me to the game, had already given up by level 20.

It would be incomplete to discuss how this being “free to play” contributes to the problem, and how it doesn’t. Aside from “resource gathering boosts”, which can be purchased with real money, there is no tie between the fun cosmetics and and quality of life services available with lumena and the crafting system or progression curve. Most of the mounts or costumes or season pass boosts available for purchase together still do not approach the usual shelf cost of a 60 dollar game. Heck, for that matter most of players I know of Bungie’s “Destiny” spent the shelf cost, full price for each DLC and probably that much again for cosmetics, so Bless Unleashed by comparison is hardly a cash-pit. Still, I’d rather have spent a little on a cool warg mount because I was feeling great about the game, rather than as a conciliatory purchase for hoping an extra alt and more grinding would fix my main character’s broken gear.

It is still a new game. World of Warcraft had issues of its own for the first half year, perhaps a bit later into the progression curve. It would take years before the end game content was available for more than a few percent of the active playerbase, so in that manner Bless Unleashed is in good company.

I just hope that Bandai Namco can come through with that clutch resurrect.

For the love of unnecessary RPG character backstories

While diving through some old documents, I found a backstory I wrote for two of my Elder Scrolls Online characters. It reminded me, sadly, of an era of online RPG when you commonly ran into other players who enjoyed playing in character.

In his mind, it would have been raining as he stood at the bottom of the mage guild hall stairs, waiting for her to emerge. For a week on the trail here he had thought
through this moment, if she would recognize him, what he would say or if he would be harassed by the city guard before he could deliver it. His burden that had started as
light as a passing thought now dug into his shoulders with weight beyond the natural, a weight on his heart of what he had promised to do. Although by birth his word is worth nothing, for he was no fair-born orc, to him it meant everything because it was for her. She had given him a name.

It wasn’t raining. It wasn’t even cloudy, just a seasonally strong coastal wind of spring in Daggerfall on an otherwise sunny morning. His black hair whipped about
his face as he caught a scent of his own odor, his lips creasing into a frown. He looked around the square outside the guild hall, wondering how long he would have to wait. A
nearby guard patrolled peacefully, paying no mind to the outsider. Other travelers and laborers bustled about the busy cobbled streets, further down a cheerful din could be
heard from market square. The beautiful voices of hammer, anvil and bare metal sang in the distance. Then came the ringing of the guild hall bell, and the great oak doors
parted to a horde of young robed mages.

Arms full of books and eyes on the ground before her, she sped down the stairs and nearly passed him before he spoke. “Naya,” be tried to say, but croaked. He cleared his throat as she glanced up. “Naya,” the old orc said clearly as he forced a smile. She froze as disbelief painted across her face, her fellow students’ bootsteps fading into the distance. “Rom’tog?” she wondered, smile beaming as she recognized the orc. “You came!” With a lunge she wrapped both arms around him, fumbling her books. His heart leapt, he was certain she would feel it pounding in his chest. Or maybe she would faint from his smell. For a moment it didn’t matter, despite the lump in his throat.

“How did you get here?” she began, taking a half step back. “I had heard all paths from the north were ordered closed.” She shook her head to dismiss her own question, looking him over. “You look great.” Compared to how he had looked when they first met, she was right. Rom’tog was among the few mine bilge to survive to be sold before dying young, broken and nameless.

It must have been the troubled look he could not hide, as her smile faded and fears tucked safe away in the back of her mind came to the surface. “Something’s wrong,” she guessed correctly. “What’s happened?”

Again with the lump in his throat. “I found it,” he forced. “The one she was looking for”. Unshouldering his ruck, he untied the leather just far enough to reveal its edge to wide eyes. “She was right about where it would be.”

He wished he could read her thoughts behind the now stone eyes as she slowly looked up back at him, searching his eyes for the answer she wanted next.

“I saw her,” he blurted. “I saw your sister,” forcing himself to remember what he would say. “She’s still in there.” Naya fought back tears, face flush with anger and disbelief. Her mind was ablaze with unanswered questions.

“Your sister is still alive”

Review: Skyrim rolls a twenty, crits your weekend plans

Not only did it cancel your plans, it called in sick for you and brought you your slippers. Skyrim puts the game back in roleplaying in the latest “Elder Scrolls” title.

Prior experience not required. Even if you have never played (or didn’t care for) the previous four titles in the series, Skyrim is highly accessible to both the seasoned roleplaying game fan and new player alike. It wastes no time drawing you into the story and rich world, easing you into game controls and character creation along the way. It is instantly interesting and difficult to put down, setting a new standard for what an engrossing game should play like.

Like the preceding Elder Scrolls titles, the story, world and flow of game is highly dynamic and open ended. The core storyline drives just a few of your objectives and encourages you to explore and make your own agenda. Even the main story content itself adjusts and adapts to your choices – making no two players game experiences alike. Case in point: both my wife and I started new games individually and had a different gameplay experience. The dialog and even a few of the characters you’d interact with first changed.

Where Skyrim succeeds the most, though, is in the fun factor. It’s one thing to hand the reigns over to the player in an open-ended world, but another to make it actually fun. The places, people, landscapes and dungeons are memorable. Character development is smooth and well thought out. Progression is anything but a grind, and rewards you for simply doing what you want to do. Favor a sword and shield? Put one on and go. Prefer to sneak and dispatch your enemies from the shadows? Just do it. Dabble in spellcraft, but want to blacksmith? No problem.

One more thing – you’ll be playing this RPG with the sound on. The ambient sounds, effects and musical score are a knockout. Look for this title in the “game of the year” section of your favorite gaming magazine soon. Now if you’ll excuse me, I’ve got an pesky ice troll to settle a score with….

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